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Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

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Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. / Fitton, Dan; Bell, Beth T.; Read, Janet C.
Human-Computer Interaction – INTERACT 2021. ed. / Carmelo Ardito; Rosa Lanzilotti; Alessio Malizia; Helen Petrie; Antonio Piccinno; Giuseppe Desolda; Kori Inkpen. Cham: Springer, 2021. p. 701-711.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Fitton, D, Bell, BT & Read, JC 2021, Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. in C Ardito, R Lanzilotti, A Malizia, H Petrie, A Piccinno, G Desolda & K Inkpen (eds), Human-Computer Interaction – INTERACT 2021. Springer, Cham, pp. 701-711. https://doi.org/10.1007/978-3-030-85610-6_40

APA

Fitton, D., Bell, B. T., & Read, J. C. (2021). Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer Interaction – INTERACT 2021 (pp. 701-711). Springer. https://doi.org/10.1007/978-3-030-85610-6_40

Vancouver

Fitton D, Bell BT, Read JC. Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. In Ardito C, Lanzilotti R, Malizia A, Petrie H, Piccinno A, Desolda G, Inkpen K, editors, Human-Computer Interaction – INTERACT 2021. Cham: Springer. 2021. p. 701-711 doi: 10.1007/978-3-030-85610-6_40

Author

Fitton, Dan ; Bell, Beth T. ; Read, Janet C. / Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. Human-Computer Interaction – INTERACT 2021. editor / Carmelo Ardito ; Rosa Lanzilotti ; Alessio Malizia ; Helen Petrie ; Antonio Piccinno ; Giuseppe Desolda ; Kori Inkpen. Cham : Springer, 2021. pp. 701-711

Bibtex

@inbook{6903ed7a12244a6088294b9d2381dacc,
title = "Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps",
abstract = "Mobile technologies potentially expose children and adolescents to increasing online risk. These risks take many forms and are widely categorized using the 4Cs: Content, Conduct, Contact, and Commerce. Commerce is the least developed category and, while it has significant overlap with what is known as Dark Design within the field of UX, amalgamation of Dark Design and the 4Cs has not yet been considered. Within this paper we integrate Dark Design into the 4Cs to provide a set of questions we call RIGA (Risk In Games Assessment) and use RIGA to identify potential risks to children and adolescents in free-to-play mobile gaming apps. The key contribution of this paper is the integration of contemporary understandings of Dark Design into the 4Cs framework, through the RIGA question set, which can support research and practitioner communities in identifying potential risk to young people present in mobile gaming apps.",
author = "Dan Fitton and Bell, {Beth T.} and Read, {Janet C.}",
year = "2021",
month = aug,
day = "26",
doi = "10.1007/978-3-030-85610-6_40",
language = "English",
isbn = "9783030856090",
pages = "701--711",
editor = "Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen",
booktitle = "Human-Computer Interaction – INTERACT 2021",
publisher = "Springer",

}

RIS

TY - CHAP

T1 - Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps

AU - Fitton, Dan

AU - Bell, Beth T.

AU - Read, Janet C.

PY - 2021/8/26

Y1 - 2021/8/26

N2 - Mobile technologies potentially expose children and adolescents to increasing online risk. These risks take many forms and are widely categorized using the 4Cs: Content, Conduct, Contact, and Commerce. Commerce is the least developed category and, while it has significant overlap with what is known as Dark Design within the field of UX, amalgamation of Dark Design and the 4Cs has not yet been considered. Within this paper we integrate Dark Design into the 4Cs to provide a set of questions we call RIGA (Risk In Games Assessment) and use RIGA to identify potential risks to children and adolescents in free-to-play mobile gaming apps. The key contribution of this paper is the integration of contemporary understandings of Dark Design into the 4Cs framework, through the RIGA question set, which can support research and practitioner communities in identifying potential risk to young people present in mobile gaming apps.

AB - Mobile technologies potentially expose children and adolescents to increasing online risk. These risks take many forms and are widely categorized using the 4Cs: Content, Conduct, Contact, and Commerce. Commerce is the least developed category and, while it has significant overlap with what is known as Dark Design within the field of UX, amalgamation of Dark Design and the 4Cs has not yet been considered. Within this paper we integrate Dark Design into the 4Cs to provide a set of questions we call RIGA (Risk In Games Assessment) and use RIGA to identify potential risks to children and adolescents in free-to-play mobile gaming apps. The key contribution of this paper is the integration of contemporary understandings of Dark Design into the 4Cs framework, through the RIGA question set, which can support research and practitioner communities in identifying potential risk to young people present in mobile gaming apps.

U2 - 10.1007/978-3-030-85610-6_40

DO - 10.1007/978-3-030-85610-6_40

M3 - Chapter

SN - 9783030856090

SP - 701

EP - 711

BT - Human-Computer Interaction – INTERACT 2021

A2 - Ardito, Carmelo

A2 - Lanzilotti, Rosa

A2 - Malizia, Alessio

A2 - Petrie, Helen

A2 - Piccinno, Antonio

A2 - Desolda, Giuseppe

A2 - Inkpen, Kori

PB - Springer

CY - Cham

ER -