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Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. / Molnar, Andreea; Kostkova, Patty.
Transactions on Edutainment XII. ed. / Z. Pan; A. Cheok; W. Muller; M. Zhang. Berlin: Springer, 2016. p. 1-20 (Lecture Notes in Computer Science; Vol. 9292).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Molnar, A & Kostkova, P 2016, Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. in Z Pan, A Cheok, W Muller & M Zhang (eds), Transactions on Edutainment XII. Lecture Notes in Computer Science, vol. 9292, Springer, Berlin, pp. 1-20. https://doi.org/10.1007/978-3-662-50544-1_1

APA

Molnar, A., & Kostkova, P. (2016). Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. In Z. Pan, A. Cheok, W. Muller, & M. Zhang (Eds.), Transactions on Edutainment XII (pp. 1-20). (Lecture Notes in Computer Science; Vol. 9292). Springer. https://doi.org/10.1007/978-3-662-50544-1_1

Vancouver

Molnar A, Kostkova P. Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. In Pan Z, Cheok A, Muller W, Zhang M, editors, Transactions on Edutainment XII. Berlin: Springer. 2016. p. 1-20. (Lecture Notes in Computer Science). Epub 2016 May 11. doi: 10.1007/978-3-662-50544-1_1

Author

Molnar, Andreea ; Kostkova, Patty. / Interactive Digital Storytelling Based Educational Games : Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. Transactions on Edutainment XII. editor / Z. Pan ; A. Cheok ; W. Muller ; M. Zhang. Berlin : Springer, 2016. pp. 1-20 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{07852f71c70f4aa4ab36ddefc89b1255,
title = "Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework",
abstract = "In this paper, we present an Interactive Digital Storytelling (IDS) formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created several IDS based games using the proposed engine and authoring tool. They were used as case studies in this research. We also present some of the challenges we encountered once the games were implemented and how we addressed them.",
author = "Andreea Molnar and Patty Kostkova",
year = "2016",
doi = "10.1007/978-3-662-50544-1_1",
language = "English",
isbn = "9783662505434",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "1--20",
editor = "Z. Pan and A. Cheok and W. Muller and M. Zhang",
booktitle = "Transactions on Edutainment XII",

}

RIS

TY - GEN

T1 - Interactive Digital Storytelling Based Educational Games

T2 - Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework

AU - Molnar, Andreea

AU - Kostkova, Patty

PY - 2016

Y1 - 2016

N2 - In this paper, we present an Interactive Digital Storytelling (IDS) formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created several IDS based games using the proposed engine and authoring tool. They were used as case studies in this research. We also present some of the challenges we encountered once the games were implemented and how we addressed them.

AB - In this paper, we present an Interactive Digital Storytelling (IDS) formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created several IDS based games using the proposed engine and authoring tool. They were used as case studies in this research. We also present some of the challenges we encountered once the games were implemented and how we addressed them.

U2 - 10.1007/978-3-662-50544-1_1

DO - 10.1007/978-3-662-50544-1_1

M3 - Conference contribution/Paper

SN - 9783662505434

T3 - Lecture Notes in Computer Science

SP - 1

EP - 20

BT - Transactions on Edutainment XII

A2 - Pan, Z.

A2 - Cheok, A.

A2 - Muller, W.

A2 - Zhang, M.

PB - Springer

CY - Berlin

ER -