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Interactive phone call: synchronous remote collaboration and projected interactive surfaces

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Interactive phone call: synchronous remote collaboration and projected interactive surfaces. / Winkler, Christian; Reinartz, Christian; Nowacka, Diana et al.
ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA: ACM, 2011. p. 61-70.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Winkler, C, Reinartz, C, Nowacka, D & Rukzio, E 2011, Interactive phone call: synchronous remote collaboration and projected interactive surfaces. in ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. ACM, New York, NY, USA, pp. 61-70. https://doi.org/10.1145/2076354.2076367

APA

Winkler, C., Reinartz, C., Nowacka, D., & Rukzio, E. (2011). Interactive phone call: synchronous remote collaboration and projected interactive surfaces. In ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (pp. 61-70). ACM. https://doi.org/10.1145/2076354.2076367

Vancouver

Winkler C, Reinartz C, Nowacka D, Rukzio E. Interactive phone call: synchronous remote collaboration and projected interactive surfaces. In ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA: ACM. 2011. p. 61-70 doi: 10.1145/2076354.2076367

Author

Winkler, Christian ; Reinartz, Christian ; Nowacka, Diana et al. / Interactive phone call: synchronous remote collaboration and projected interactive surfaces. ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA : ACM, 2011. pp. 61-70

Bibtex

@inproceedings{feedef10490349a59cc86430ba2dad4d,
title = "Interactive phone call: synchronous remote collaboration and projected interactive surfaces",
abstract = "Smartphones provide large amounts of personal data, functionalities, and apps and make a substantial part of our daily communication. But during phone calls the phone cannot be used much beyond voice communication and does not offer support for synchronous collaboration. This is owed to the fact that first, despite the availability of alternatives, the phone is typically held at one's ear; and second that the small mobile screen is less suited to be used with existing collaboration software. This paper presents a novel in-call collaboration system that leverages projector phones as they provide a large display that can be used while holding the phone to the ear to project an interactive interface anytime and anywhere. The system uses a desktop metaphor user interface and provides a private and a shared space, live mirroring of the shared space and user defined access rights to shared content. We evaluated the system in a comparative user study. The results of the user study highlight the general benefits of synchronous in-call collaboration and in particular the advantages of the projected display and our developed concepts. Our findings inform future designers of synchronous remote collaboration software for interactive surfaces.",
author = "Christian Winkler and Christian Reinartz and Diana Nowacka and Enrico Rukzio",
year = "2011",
doi = "10.1145/2076354.2076367",
language = "English",
isbn = "978-1-4503-0871-7",
pages = "61--70",
booktitle = "ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Interactive phone call: synchronous remote collaboration and projected interactive surfaces

AU - Winkler, Christian

AU - Reinartz, Christian

AU - Nowacka, Diana

AU - Rukzio, Enrico

PY - 2011

Y1 - 2011

N2 - Smartphones provide large amounts of personal data, functionalities, and apps and make a substantial part of our daily communication. But during phone calls the phone cannot be used much beyond voice communication and does not offer support for synchronous collaboration. This is owed to the fact that first, despite the availability of alternatives, the phone is typically held at one's ear; and second that the small mobile screen is less suited to be used with existing collaboration software. This paper presents a novel in-call collaboration system that leverages projector phones as they provide a large display that can be used while holding the phone to the ear to project an interactive interface anytime and anywhere. The system uses a desktop metaphor user interface and provides a private and a shared space, live mirroring of the shared space and user defined access rights to shared content. We evaluated the system in a comparative user study. The results of the user study highlight the general benefits of synchronous in-call collaboration and in particular the advantages of the projected display and our developed concepts. Our findings inform future designers of synchronous remote collaboration software for interactive surfaces.

AB - Smartphones provide large amounts of personal data, functionalities, and apps and make a substantial part of our daily communication. But during phone calls the phone cannot be used much beyond voice communication and does not offer support for synchronous collaboration. This is owed to the fact that first, despite the availability of alternatives, the phone is typically held at one's ear; and second that the small mobile screen is less suited to be used with existing collaboration software. This paper presents a novel in-call collaboration system that leverages projector phones as they provide a large display that can be used while holding the phone to the ear to project an interactive interface anytime and anywhere. The system uses a desktop metaphor user interface and provides a private and a shared space, live mirroring of the shared space and user defined access rights to shared content. We evaluated the system in a comparative user study. The results of the user study highlight the general benefits of synchronous in-call collaboration and in particular the advantages of the projected display and our developed concepts. Our findings inform future designers of synchronous remote collaboration software for interactive surfaces.

U2 - 10.1145/2076354.2076367

DO - 10.1145/2076354.2076367

M3 - Conference contribution/Paper

SN - 978-1-4503-0871-7

SP - 61

EP - 70

BT - ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces

PB - ACM

CY - New York, NY, USA

ER -