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    Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in FDG '20: International Conference on the Foundations of Digital Games, http://doi.acm.org/10.1145/3402942.3403017

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KryptonEyed: Playing with Gaze Without Looking

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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KryptonEyed: Playing with Gaze Without Looking. / Ramirez Gomez, Argenis; Gellersen, Hans.
FDG '20: International Conference on the Foundations of Digital Games. New York: ACM, 2020. 52.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Ramirez Gomez, A & Gellersen, H 2020, KryptonEyed: Playing with Gaze Without Looking. in FDG '20: International Conference on the Foundations of Digital Games., 52, ACM, New York. https://doi.org/10.1145/3402942.3403017

APA

Ramirez Gomez, A., & Gellersen, H. (2020). KryptonEyed: Playing with Gaze Without Looking. In FDG '20: International Conference on the Foundations of Digital Games Article 52 ACM. https://doi.org/10.1145/3402942.3403017

Vancouver

Ramirez Gomez A, Gellersen H. KryptonEyed: Playing with Gaze Without Looking. In FDG '20: International Conference on the Foundations of Digital Games. New York: ACM. 2020. 52 doi: 10.1145/3402942.3403017

Author

Ramirez Gomez, Argenis ; Gellersen, Hans. / KryptonEyed : Playing with Gaze Without Looking. FDG '20: International Conference on the Foundations of Digital Games. New York : ACM, 2020.

Bibtex

@inproceedings{ecd7fdcb6ea34ca0960d5ccac99aa7c9,
title = "KryptonEyed: Playing with Gaze Without Looking",
abstract = "As eye-tracking technologies become more affordable, the number of mainstream gaze-enabled games increases. These allow triggering in-game actions when the eyes focus on objects and locations of interest. Such gaze interactions follow the interaction paradigm ”what you look at is what you get”. We challenge this use of gaze interaction and propose to play without looking - with the eyes closed. We designed the game prototype KryptonEyed to introduce closing the eyes for eyes-only game control. Players are required to close their eyes and perform eye movements behind the eyelids before opening them to aim the teleportation of the main character. The game contains three levels integrating the proposed gaze mechanic in distinct game scenarios. These explore different challenges in their game dynamics and interaction metaphors to use the technique in various contexts of play.",
author = "{Ramirez Gomez}, Argenis and Hans Gellersen",
note = "{\textcopyright} ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in FDG '20: International Conference on the Foundations of Digital Games, http://doi.acm.org/10.1145/3402942.3403017",
year = "2020",
month = sep,
day = "15",
doi = "10.1145/3402942.3403017",
language = "English",
isbn = "9781450388078",
booktitle = "FDG '20",
publisher = "ACM",

}

RIS

TY - GEN

T1 - KryptonEyed

T2 - Playing with Gaze Without Looking

AU - Ramirez Gomez, Argenis

AU - Gellersen, Hans

N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in FDG '20: International Conference on the Foundations of Digital Games, http://doi.acm.org/10.1145/3402942.3403017

PY - 2020/9/15

Y1 - 2020/9/15

N2 - As eye-tracking technologies become more affordable, the number of mainstream gaze-enabled games increases. These allow triggering in-game actions when the eyes focus on objects and locations of interest. Such gaze interactions follow the interaction paradigm ”what you look at is what you get”. We challenge this use of gaze interaction and propose to play without looking - with the eyes closed. We designed the game prototype KryptonEyed to introduce closing the eyes for eyes-only game control. Players are required to close their eyes and perform eye movements behind the eyelids before opening them to aim the teleportation of the main character. The game contains three levels integrating the proposed gaze mechanic in distinct game scenarios. These explore different challenges in their game dynamics and interaction metaphors to use the technique in various contexts of play.

AB - As eye-tracking technologies become more affordable, the number of mainstream gaze-enabled games increases. These allow triggering in-game actions when the eyes focus on objects and locations of interest. Such gaze interactions follow the interaction paradigm ”what you look at is what you get”. We challenge this use of gaze interaction and propose to play without looking - with the eyes closed. We designed the game prototype KryptonEyed to introduce closing the eyes for eyes-only game control. Players are required to close their eyes and perform eye movements behind the eyelids before opening them to aim the teleportation of the main character. The game contains three levels integrating the proposed gaze mechanic in distinct game scenarios. These explore different challenges in their game dynamics and interaction metaphors to use the technique in various contexts of play.

U2 - 10.1145/3402942.3403017

DO - 10.1145/3402942.3403017

M3 - Conference contribution/Paper

SN - 9781450388078

BT - FDG '20

PB - ACM

CY - New York

ER -