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Leading the creative process: the case of virtual product design

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Leading the creative process: the case of virtual product design. / Chamakiotis, Petros; Panteli, Niki.
In: New Technology, Work and Employment, Vol. 32, No. 1, 08.03.2017, p. 28-42.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Chamakiotis, P & Panteli, N 2017, 'Leading the creative process: the case of virtual product design', New Technology, Work and Employment, vol. 32, no. 1, pp. 28-42. https://doi.org/10.1111/ntwe.12081

APA

Chamakiotis, P., & Panteli, N. (2017). Leading the creative process: the case of virtual product design. New Technology, Work and Employment, 32(1), 28-42. https://doi.org/10.1111/ntwe.12081

Vancouver

Chamakiotis P, Panteli N. Leading the creative process: the case of virtual product design. New Technology, Work and Employment. 2017 Mar 8;32(1):28-42. doi: 10.1111/ntwe.12081

Author

Chamakiotis, Petros ; Panteli, Niki. / Leading the creative process : the case of virtual product design. In: New Technology, Work and Employment. 2017 ; Vol. 32, No. 1. pp. 28-42.

Bibtex

@article{2e9af00ce02c4d6eb562ecfdf4ff4406,
title = "Leading the creative process: the case of virtual product design",
abstract = "Motivated by an acknowledged need to study creativity in the context of virtual project teams (VPTs), in this article, we contribute to theory by analysing the role that leadership plays for creativity in the different phases of the creative process in VPTs. We draw on a qualitative case study with 49 members who worked in six VPTs as part of an Industry-Academia collaboration. Using the longitudinal approach, we study each phase of the virtual product design process using interviews, observations and other materials (e.g. project documentation). We find that, in the virtual design context, creativity is best understood as a process and comes in different shapes as this process evolves. We also pinpoint that different, though complementary, leadership skills are necessary in order for VPTs{\textquoteright} creative potential to be unleashed. These findings highlight the heterogeneous character of leadership at the different phases of the creative process in VPTs.",
keywords = "creative leadership, creative process, creativity, dispersed teams, leadership, virtual product design, virtual project teams",
author = "Petros Chamakiotis and Niki Panteli",
note = "Funding Information: We thank the Delta organisers and participants in the study, as well as the anonymous reviewers for their constructive comments. The data collection phase of our study took place as part of an earlier EPSRC grant. Publisher Copyright: {\textcopyright} 2017 John Wiley & Sons Ltd",
year = "2017",
month = mar,
day = "8",
doi = "10.1111/ntwe.12081",
language = "English",
volume = "32",
pages = "28--42",
journal = "New Technology, Work and Employment",
issn = "0268-1072",
publisher = "Wiley-Blackwell",
number = "1",

}

RIS

TY - JOUR

T1 - Leading the creative process

T2 - the case of virtual product design

AU - Chamakiotis, Petros

AU - Panteli, Niki

N1 - Funding Information: We thank the Delta organisers and participants in the study, as well as the anonymous reviewers for their constructive comments. The data collection phase of our study took place as part of an earlier EPSRC grant. Publisher Copyright: © 2017 John Wiley & Sons Ltd

PY - 2017/3/8

Y1 - 2017/3/8

N2 - Motivated by an acknowledged need to study creativity in the context of virtual project teams (VPTs), in this article, we contribute to theory by analysing the role that leadership plays for creativity in the different phases of the creative process in VPTs. We draw on a qualitative case study with 49 members who worked in six VPTs as part of an Industry-Academia collaboration. Using the longitudinal approach, we study each phase of the virtual product design process using interviews, observations and other materials (e.g. project documentation). We find that, in the virtual design context, creativity is best understood as a process and comes in different shapes as this process evolves. We also pinpoint that different, though complementary, leadership skills are necessary in order for VPTs’ creative potential to be unleashed. These findings highlight the heterogeneous character of leadership at the different phases of the creative process in VPTs.

AB - Motivated by an acknowledged need to study creativity in the context of virtual project teams (VPTs), in this article, we contribute to theory by analysing the role that leadership plays for creativity in the different phases of the creative process in VPTs. We draw on a qualitative case study with 49 members who worked in six VPTs as part of an Industry-Academia collaboration. Using the longitudinal approach, we study each phase of the virtual product design process using interviews, observations and other materials (e.g. project documentation). We find that, in the virtual design context, creativity is best understood as a process and comes in different shapes as this process evolves. We also pinpoint that different, though complementary, leadership skills are necessary in order for VPTs’ creative potential to be unleashed. These findings highlight the heterogeneous character of leadership at the different phases of the creative process in VPTs.

KW - creative leadership

KW - creative process

KW - creativity

KW - dispersed teams

KW - leadership

KW - virtual product design

KW - virtual project teams

U2 - 10.1111/ntwe.12081

DO - 10.1111/ntwe.12081

M3 - Journal article

AN - SCOPUS:85014756952

VL - 32

SP - 28

EP - 42

JO - New Technology, Work and Employment

JF - New Technology, Work and Employment

SN - 0268-1072

IS - 1

ER -