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Learning Spatial Reasoning in Virtual vs. Physical Games with Robots

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Learning Spatial Reasoning in Virtual vs. Physical Games with Robots. / Yadollahi, Elmira; Monteiro, Miguel Alexandre; Paiva, Ana.
HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. NewYork: ACM, 2023. p. 162-170.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Yadollahi, E, Monteiro, MA & Paiva, A 2023, Learning Spatial Reasoning in Virtual vs. Physical Games with Robots. in HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. ACM, NewYork, pp. 162-170. https://doi.org/10.1145/3623809.3623830

APA

Yadollahi, E., Monteiro, M. A., & Paiva, A. (2023). Learning Spatial Reasoning in Virtual vs. Physical Games with Robots. In HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction (pp. 162-170). ACM. https://doi.org/10.1145/3623809.3623830

Vancouver

Yadollahi E, Monteiro MA, Paiva A. Learning Spatial Reasoning in Virtual vs. Physical Games with Robots. In HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. NewYork: ACM. 2023. p. 162-170 doi: 10.1145/3623809.3623830

Author

Yadollahi, Elmira ; Monteiro, Miguel Alexandre ; Paiva, Ana. / Learning Spatial Reasoning in Virtual vs. Physical Games with Robots. HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. NewYork : ACM, 2023. pp. 162-170

Bibtex

@inproceedings{f6d52d73d1b746d687e171418f104c39,
title = "Learning Spatial Reasoning in Virtual vs. Physical Games with Robots",
abstract = "Spatial reasoning is one of the malleable skills well-suited to be developed using robotics that not only benefits children in their pursuit of STEM-related topics but also fosters their perspective-taking skills on dimensions beyond spatial skills. In a study involving elementary school children aged 7-10 years old, we investigated the impact of playing a game with physical robots in a physical environment versus playing the same game with virtually embodied robots in a virtual environment. The game focused on developing spatial perspective-taking skills, requiring children to make moves based on the robots{\textquoteright} point of view. We examined how the two environments influenced their experience of fun and learning spatial reasoning skills. We conducted a between-subject user study with 59 participants from 3rd and 4th grades, where they either played with the physical or virtual version of the game. Children in both conditions showed significant improvement in their perspective-taking and spatial orientation test scores. Furthermore, they rated the physical game as more fun compared to the virtual version.",
author = "Elmira Yadollahi and Monteiro, {Miguel Alexandre} and Ana Paiva",
year = "2023",
month = dec,
day = "4",
doi = "10.1145/3623809.3623830",
language = "English",
pages = "162--170",
booktitle = "HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Learning Spatial Reasoning in Virtual vs. Physical Games with Robots

AU - Yadollahi, Elmira

AU - Monteiro, Miguel Alexandre

AU - Paiva, Ana

PY - 2023/12/4

Y1 - 2023/12/4

N2 - Spatial reasoning is one of the malleable skills well-suited to be developed using robotics that not only benefits children in their pursuit of STEM-related topics but also fosters their perspective-taking skills on dimensions beyond spatial skills. In a study involving elementary school children aged 7-10 years old, we investigated the impact of playing a game with physical robots in a physical environment versus playing the same game with virtually embodied robots in a virtual environment. The game focused on developing spatial perspective-taking skills, requiring children to make moves based on the robots’ point of view. We examined how the two environments influenced their experience of fun and learning spatial reasoning skills. We conducted a between-subject user study with 59 participants from 3rd and 4th grades, where they either played with the physical or virtual version of the game. Children in both conditions showed significant improvement in their perspective-taking and spatial orientation test scores. Furthermore, they rated the physical game as more fun compared to the virtual version.

AB - Spatial reasoning is one of the malleable skills well-suited to be developed using robotics that not only benefits children in their pursuit of STEM-related topics but also fosters their perspective-taking skills on dimensions beyond spatial skills. In a study involving elementary school children aged 7-10 years old, we investigated the impact of playing a game with physical robots in a physical environment versus playing the same game with virtually embodied robots in a virtual environment. The game focused on developing spatial perspective-taking skills, requiring children to make moves based on the robots’ point of view. We examined how the two environments influenced their experience of fun and learning spatial reasoning skills. We conducted a between-subject user study with 59 participants from 3rd and 4th grades, where they either played with the physical or virtual version of the game. Children in both conditions showed significant improvement in their perspective-taking and spatial orientation test scores. Furthermore, they rated the physical game as more fun compared to the virtual version.

U2 - 10.1145/3623809.3623830

DO - 10.1145/3623809.3623830

M3 - Conference contribution/Paper

SP - 162

EP - 170

BT - HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction

PB - ACM

CY - NewYork

ER -