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Locating Physical Interface Objects on Interactive Surfaces.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Locating Physical Interface Objects on Interactive Surfaces. / Block, Florian; Gellersen, Hans; Hazas, Michael et al.
2006. Paper presented at Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006, Dresden, Germany.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Block, F, Gellersen, H, Hazas, M, Molyneaux, D & Villar, N 2006, 'Locating Physical Interface Objects on Interactive Surfaces.', Paper presented at Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006, Dresden, Germany, 6/10/06. <http://www.hcilab.org/events/meis06/>

APA

Block, F., Gellersen, H., Hazas, M., Molyneaux, D., & Villar, N. (2006). Locating Physical Interface Objects on Interactive Surfaces.. Paper presented at Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006, Dresden, Germany. http://www.hcilab.org/events/meis06/

Vancouver

Block F, Gellersen H, Hazas M, Molyneaux D, Villar N. Locating Physical Interface Objects on Interactive Surfaces.. 2006. Paper presented at Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006, Dresden, Germany.

Author

Block, Florian ; Gellersen, Hans ; Hazas, Michael et al. / Locating Physical Interface Objects on Interactive Surfaces. Paper presented at Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006, Dresden, Germany.

Bibtex

@conference{8e3f056184c141d8a1534b8b1a945d5e,
title = "Locating Physical Interface Objects on Interactive Surfaces.",
abstract = "Pin&Play has enabled a new type of surface-based physical user interface, characterised by dynamic arrangement of interface objects on a surface area. Previous work has shown that this affords rapid re-arrangement of the spatial layout of interface objects, for example in adaptation to user preferences, but the Pin&Play system did not support tracking of object locations on the surface. In this paper, we investigate and compare two practical location techniques for interactive surfaces that are based on external sensing: detection of surface events using load sensors, and camera-based detection using object beacons.",
keywords = "cs_eprint_id, 1542 cs_uid, 382",
author = "Florian Block and Hans Gellersen and Michael Hazas and David Molyneaux and Nicolas Villar",
year = "2006",
month = oct,
language = "English",
note = "Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006 ; Conference date: 06-10-2006",

}

RIS

TY - CONF

T1 - Locating Physical Interface Objects on Interactive Surfaces.

AU - Block, Florian

AU - Gellersen, Hans

AU - Hazas, Michael

AU - Molyneaux, David

AU - Villar, Nicolas

PY - 2006/10

Y1 - 2006/10

N2 - Pin&Play has enabled a new type of surface-based physical user interface, characterised by dynamic arrangement of interface objects on a surface area. Previous work has shown that this affords rapid re-arrangement of the spatial layout of interface objects, for example in adaptation to user preferences, but the Pin&Play system did not support tracking of object locations on the surface. In this paper, we investigate and compare two practical location techniques for interactive surfaces that are based on external sensing: detection of surface events using load sensors, and camera-based detection using object beacons.

AB - Pin&Play has enabled a new type of surface-based physical user interface, characterised by dynamic arrangement of interface objects on a surface area. Previous work has shown that this affords rapid re-arrangement of the spatial layout of interface objects, for example in adaptation to user preferences, but the Pin&Play system did not support tracking of object locations on the surface. In this paper, we investigate and compare two practical location techniques for interactive surfaces that are based on external sensing: detection of surface events using load sensors, and camera-based detection using object beacons.

KW - cs_eprint_id

KW - 1542 cs_uid

KW - 382

M3 - Conference paper

T2 - Mobile and Embedded Interactive Systems (MEIS'06), Workshop @ Informatik 2006

Y2 - 6 October 2006

ER -