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  • OA-2021-05-ILRN-Logibot

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Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Publication date28/06/2021
Host publication2021 7th International Conference of the Immersive Learning Research Network (iLRN)
PublisherIEEE
Number of pages5
ISBN (electronic)9781734899528
<mark>Original language</mark>English

Publication series

Name2021 7th International Conference of the Immersive Learning Research Network (iLRN)

Abstract

In this study we assess the effects of teaching fundamental programming concepts through a virtual reality (VR) block-based programming application and its impact on engagement. As a comparison study, participants played an existing desktop-based game (LightBot) and the developed VR game (LogiBot) covering similar gameplay mechanics and blockbased programming. Initial results indicate that traditional desktop applications are currently more engaging than VR for teaching programming. We thus identify the need for careful design of interaction methods to support ease of use and reward factors to promote engagement in VR-based learning applications beyond the initial wow-factor.

Bibliographic note

©2021 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.