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'Love you guys (no homo)': How gamers and fans play with sexuality, gender, and Minecraft on YouTube

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'Love you guys (no homo)': How gamers and fans play with sexuality, gender, and Minecraft on YouTube. / Potts, Amanda.
In: Critical Discourse Studies, Vol. 12, No. 2, 2015, p. 163-186.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Potts A. 'Love you guys (no homo)': How gamers and fans play with sexuality, gender, and Minecraft on YouTube. Critical Discourse Studies. 2015;12(2):163-186. Epub 2014 Nov 7. doi: 10.1080/17405904.2014.974635

Author

Potts, Amanda. / 'Love you guys (no homo)' : How gamers and fans play with sexuality, gender, and Minecraft on YouTube. In: Critical Discourse Studies. 2015 ; Vol. 12, No. 2. pp. 163-186.

Bibtex

@article{fb01a698a0f04ead80b2552369f91431,
title = "'Love you guys (no homo)': How gamers and fans play with sexuality, gender, and Minecraft on YouTube",
abstract = "This paper explores queer discourses produced by a group of very popular professional video game players on social media, with particular focus on the impact that this has on the language and interactions of the fan community. Three data sets have been incorporated into this study, allowing for analysis of the central data, as well as consideration of the production and investigation of the reception of the discourse contained within. These include 63 YouTube videos, a corpus of 217,916 comments on these videos, and an interview with a gamer. While the majority of the discursive data in the YouTube videos features interactions between heterosexual males, the introduction of homosocial meaning and homosexual innuendo into videos gives the (largely adolescent, male) audience a unique opportunity to encounter, interpret, and experiment with queer discourse. It is found that the production of nonheteronormative discourses by prominent gamers online has contributed to the formation of a self-policing fan community that advocates acceptance and rejects bigotry.",
keywords = "sexuality, gender, identity, masculinity, gaming, YouTube, Minecraft, fandom, virtual communities, corpus linguistics",
author = "Amanda Potts",
year = "2015",
doi = "10.1080/17405904.2014.974635",
language = "English",
volume = "12",
pages = "163--186",
journal = "Critical Discourse Studies",
issn = "1740-5904",
publisher = "Routledge",
number = "2",

}

RIS

TY - JOUR

T1 - 'Love you guys (no homo)'

T2 - How gamers and fans play with sexuality, gender, and Minecraft on YouTube

AU - Potts, Amanda

PY - 2015

Y1 - 2015

N2 - This paper explores queer discourses produced by a group of very popular professional video game players on social media, with particular focus on the impact that this has on the language and interactions of the fan community. Three data sets have been incorporated into this study, allowing for analysis of the central data, as well as consideration of the production and investigation of the reception of the discourse contained within. These include 63 YouTube videos, a corpus of 217,916 comments on these videos, and an interview with a gamer. While the majority of the discursive data in the YouTube videos features interactions between heterosexual males, the introduction of homosocial meaning and homosexual innuendo into videos gives the (largely adolescent, male) audience a unique opportunity to encounter, interpret, and experiment with queer discourse. It is found that the production of nonheteronormative discourses by prominent gamers online has contributed to the formation of a self-policing fan community that advocates acceptance and rejects bigotry.

AB - This paper explores queer discourses produced by a group of very popular professional video game players on social media, with particular focus on the impact that this has on the language and interactions of the fan community. Three data sets have been incorporated into this study, allowing for analysis of the central data, as well as consideration of the production and investigation of the reception of the discourse contained within. These include 63 YouTube videos, a corpus of 217,916 comments on these videos, and an interview with a gamer. While the majority of the discursive data in the YouTube videos features interactions between heterosexual males, the introduction of homosocial meaning and homosexual innuendo into videos gives the (largely adolescent, male) audience a unique opportunity to encounter, interpret, and experiment with queer discourse. It is found that the production of nonheteronormative discourses by prominent gamers online has contributed to the formation of a self-policing fan community that advocates acceptance and rejects bigotry.

KW - sexuality

KW - gender

KW - identity

KW - masculinity

KW - gaming

KW - YouTube

KW - Minecraft

KW - fandom

KW - virtual communities

KW - corpus linguistics

U2 - 10.1080/17405904.2014.974635

DO - 10.1080/17405904.2014.974635

M3 - Journal article

VL - 12

SP - 163

EP - 186

JO - Critical Discourse Studies

JF - Critical Discourse Studies

SN - 1740-5904

IS - 2

ER -