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Material Units: Uploading information into matter via stimuli and the challenges of determining feedback

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Material Units: Uploading information into matter via stimuli and the challenges of determining feedback. / Blaney, Adam.
2021. 431-442 Paper presented at Education and research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Blaney, A 2021, 'Material Units: Uploading information into matter via stimuli and the challenges of determining feedback', Paper presented at Education and research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia, 8/09/21 - 10/10/21 pp. 431-442. <http://cumincad.scix.net/cgi-bin/works/Show?_id=ecaade2021_012>

APA

Blaney, A. (2021). Material Units: Uploading information into matter via stimuli and the challenges of determining feedback. 431-442. Paper presented at Education and research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia. http://cumincad.scix.net/cgi-bin/works/Show?_id=ecaade2021_012

Vancouver

Blaney A. Material Units: Uploading information into matter via stimuli and the challenges of determining feedback. 2021. Paper presented at Education and research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia.

Author

Blaney, Adam. / Material Units : Uploading information into matter via stimuli and the challenges of determining feedback. Paper presented at Education and research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia.12 p.

Bibtex

@conference{0593ba662a7c4f37849044518431ce3f,
title = "Material Units: Uploading information into matter via stimuli and the challenges of determining feedback",
abstract = "Associative and generative design processes are capable of creating complex digital models, which can have their digital material properties (size, aesthetics, performance) infinitely adapted or radically transformed, relative to design demands, if they remain in their digital environments. Imagine, if physical materials and structures had these abilities, where design updates could be uploaded into a structure's physical material makeup at molecular resolutions. This could begin to enable a physical structure's matter to be reprogrammed so they can adapt across their length scales with high sensitivities and multi-material properties. To leverage these abilities, novel design and fabrication processes need to be developed, which enable interrelationships between design parameters, assembly mechanisms and material properties. This paper presents key findings and implications of two final prototypes, from a series, which developed a design and fabrication approach termed tuneable environments that enables interrelationships and design information to be uploaded into matter at granular resolutions.",
keywords = "Tuneable environments, Programmable matter",
author = "Adam Blaney",
year = "2021",
month = sep,
day = "10",
language = "English",
pages = "431--442",
note = "Education and research in Computer Aided Architectural Design in Europe : Towards a new, configurable architecture , eCAADe ; Conference date: 08-09-2021 Through 10-10-2021",
url = "http://ecaade.org/",

}

RIS

TY - CONF

T1 - Material Units

T2 - Education and research in Computer Aided Architectural Design in Europe

AU - Blaney, Adam

N1 - Conference code: 39

PY - 2021/9/10

Y1 - 2021/9/10

N2 - Associative and generative design processes are capable of creating complex digital models, which can have their digital material properties (size, aesthetics, performance) infinitely adapted or radically transformed, relative to design demands, if they remain in their digital environments. Imagine, if physical materials and structures had these abilities, where design updates could be uploaded into a structure's physical material makeup at molecular resolutions. This could begin to enable a physical structure's matter to be reprogrammed so they can adapt across their length scales with high sensitivities and multi-material properties. To leverage these abilities, novel design and fabrication processes need to be developed, which enable interrelationships between design parameters, assembly mechanisms and material properties. This paper presents key findings and implications of two final prototypes, from a series, which developed a design and fabrication approach termed tuneable environments that enables interrelationships and design information to be uploaded into matter at granular resolutions.

AB - Associative and generative design processes are capable of creating complex digital models, which can have their digital material properties (size, aesthetics, performance) infinitely adapted or radically transformed, relative to design demands, if they remain in their digital environments. Imagine, if physical materials and structures had these abilities, where design updates could be uploaded into a structure's physical material makeup at molecular resolutions. This could begin to enable a physical structure's matter to be reprogrammed so they can adapt across their length scales with high sensitivities and multi-material properties. To leverage these abilities, novel design and fabrication processes need to be developed, which enable interrelationships between design parameters, assembly mechanisms and material properties. This paper presents key findings and implications of two final prototypes, from a series, which developed a design and fabrication approach termed tuneable environments that enables interrelationships and design information to be uploaded into matter at granular resolutions.

KW - Tuneable environments

KW - Programmable matter

M3 - Conference paper

SP - 431

EP - 442

Y2 - 8 September 2021 through 10 October 2021

ER -