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Metaphors for Good Digital Identities

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Forthcoming

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Metaphors for Good Digital Identities. / Snooks, Kim; Williams, Ros; Richards, Daniel.
Designing Interactive Systems (DIS) 2025. 2025.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Snooks, K, Williams, R & Richards, D 2025, Metaphors for Good Digital Identities. in Designing Interactive Systems (DIS) 2025.

APA

Snooks, K., Williams, R., & Richards, D. (in press). Metaphors for Good Digital Identities. In Designing Interactive Systems (DIS) 2025

Vancouver

Snooks K, Williams R, Richards D. Metaphors for Good Digital Identities. In Designing Interactive Systems (DIS) 2025. 2025

Author

Snooks, Kim ; Williams, Ros ; Richards, Daniel. / Metaphors for Good Digital Identities. Designing Interactive Systems (DIS) 2025. 2025.

Bibtex

@inproceedings{9726c35abbc2432289f7efdb718d9092,
title = "Metaphors for Good Digital Identities",
abstract = "Digital identities are often discussed or explained as digital versions of physical documents such as passports. This metaphor tends to ignore, intentionally or not, the social challenges associated with real-world implementation of these technologies. This paper presents eight alternative metaphors for “good{"} digital identities which are derived from a 12-month Research-through-Design process. This process is presented as an annotated portfolio showcasing insights from a variety of design activities and stakeholder engagements, including design sprints, workshops, an artist residency and an exhibition, with the metaphors operating as “meta-annotations{"} on the portfolio. The eight metaphors intend to provoke and enable wider conversation with various stakeholders including academics, non-profits, industry professionals and policy makers about what “good{"} digital identities might mean, by focusing on societal rather than common technical concerns. ",
author = "Kim Snooks and Ros Williams and Daniel Richards",
year = "2025",
month = may,
day = "8",
language = "English",
booktitle = "Designing Interactive Systems (DIS) 2025",

}

RIS

TY - GEN

T1 - Metaphors for Good Digital Identities

AU - Snooks, Kim

AU - Williams, Ros

AU - Richards, Daniel

PY - 2025/5/8

Y1 - 2025/5/8

N2 - Digital identities are often discussed or explained as digital versions of physical documents such as passports. This metaphor tends to ignore, intentionally or not, the social challenges associated with real-world implementation of these technologies. This paper presents eight alternative metaphors for “good" digital identities which are derived from a 12-month Research-through-Design process. This process is presented as an annotated portfolio showcasing insights from a variety of design activities and stakeholder engagements, including design sprints, workshops, an artist residency and an exhibition, with the metaphors operating as “meta-annotations" on the portfolio. The eight metaphors intend to provoke and enable wider conversation with various stakeholders including academics, non-profits, industry professionals and policy makers about what “good" digital identities might mean, by focusing on societal rather than common technical concerns.

AB - Digital identities are often discussed or explained as digital versions of physical documents such as passports. This metaphor tends to ignore, intentionally or not, the social challenges associated with real-world implementation of these technologies. This paper presents eight alternative metaphors for “good" digital identities which are derived from a 12-month Research-through-Design process. This process is presented as an annotated portfolio showcasing insights from a variety of design activities and stakeholder engagements, including design sprints, workshops, an artist residency and an exhibition, with the metaphors operating as “meta-annotations" on the portfolio. The eight metaphors intend to provoke and enable wider conversation with various stakeholders including academics, non-profits, industry professionals and policy makers about what “good" digital identities might mean, by focusing on societal rather than common technical concerns.

M3 - Conference contribution/Paper

BT - Designing Interactive Systems (DIS) 2025

ER -