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Mobile games success and failure: mining the hidden factors

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Mobile games success and failure: mining the hidden factors. / Kerim, Abdulrahman; Genc, Burkay.
In: Neural Computing and Applications, Vol. 37, No. 2, 01.01.2025, p. 543-557.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Kerim, A & Genc, B 2025, 'Mobile games success and failure: mining the hidden factors', Neural Computing and Applications, vol. 37, no. 2, pp. 543-557. https://doi.org/10.1007/s00521-022-07154-z

APA

Kerim, A., & Genc, B. (2025). Mobile games success and failure: mining the hidden factors. Neural Computing and Applications, 37(2), 543-557. https://doi.org/10.1007/s00521-022-07154-z

Vancouver

Kerim A, Genc B. Mobile games success and failure: mining the hidden factors. Neural Computing and Applications. 2025 Jan 1;37(2):543-557. Epub 2022 Apr 2. doi: 10.1007/s00521-022-07154-z

Author

Kerim, Abdulrahman ; Genc, Burkay. / Mobile games success and failure : mining the hidden factors. In: Neural Computing and Applications. 2025 ; Vol. 37, No. 2. pp. 543-557.

Bibtex

@article{85e99300ae4243cc9528c44cd1e8a26a,
title = "Mobile games success and failure: mining the hidden factors",
abstract = "Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released eachday. However, a few of them succeed while the majority fail. Toward the goal of investigating the potential correlationbetween the success of a mobile game and its specific attributes, this work was conducted. More than 17 thousand gameswere considered for that reason. We show that IAPs (In-App Purchases), genre, number of supported languages, developerprofile, and release month have a clear effect on the success of a mobile game. We also develop a novel success scorereflecting multiple objectives. Furthermore, we show that game icons with certain visual characteristics tend to be asso-ciated with more rating counts. We employ different machine learning models to predict a novel success score metric of amobile game given its attributes. The trained models were able to predict this score, as well as the expected rating averageand rating count for a mobile game with 70% accuracy.",
keywords = "Data mining, Mobile games, Game features, Machine learning, ANN",
author = "Abdulrahman Kerim and Burkay Genc",
year = "2025",
month = jan,
day = "1",
doi = "10.1007/s00521-022-07154-z",
language = "English",
volume = "37",
pages = "543--557",
journal = "Neural Computing and Applications",
issn = "0941-0643",
publisher = "Springer London",
number = "2",

}

RIS

TY - JOUR

T1 - Mobile games success and failure

T2 - mining the hidden factors

AU - Kerim, Abdulrahman

AU - Genc, Burkay

PY - 2025/1/1

Y1 - 2025/1/1

N2 - Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released eachday. However, a few of them succeed while the majority fail. Toward the goal of investigating the potential correlationbetween the success of a mobile game and its specific attributes, this work was conducted. More than 17 thousand gameswere considered for that reason. We show that IAPs (In-App Purchases), genre, number of supported languages, developerprofile, and release month have a clear effect on the success of a mobile game. We also develop a novel success scorereflecting multiple objectives. Furthermore, we show that game icons with certain visual characteristics tend to be asso-ciated with more rating counts. We employ different machine learning models to predict a novel success score metric of amobile game given its attributes. The trained models were able to predict this score, as well as the expected rating averageand rating count for a mobile game with 70% accuracy.

AB - Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released eachday. However, a few of them succeed while the majority fail. Toward the goal of investigating the potential correlationbetween the success of a mobile game and its specific attributes, this work was conducted. More than 17 thousand gameswere considered for that reason. We show that IAPs (In-App Purchases), genre, number of supported languages, developerprofile, and release month have a clear effect on the success of a mobile game. We also develop a novel success scorereflecting multiple objectives. Furthermore, we show that game icons with certain visual characteristics tend to be asso-ciated with more rating counts. We employ different machine learning models to predict a novel success score metric of amobile game given its attributes. The trained models were able to predict this score, as well as the expected rating averageand rating count for a mobile game with 70% accuracy.

KW - Data mining

KW - Mobile games

KW - Game features

KW - Machine learning

KW - ANN

U2 - 10.1007/s00521-022-07154-z

DO - 10.1007/s00521-022-07154-z

M3 - Journal article

VL - 37

SP - 543

EP - 557

JO - Neural Computing and Applications

JF - Neural Computing and Applications

SN - 0941-0643

IS - 2

ER -