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“Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

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“Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. / Fitton, Dan; Read, Janet C.
Human-Computer Interaction – INTERACT 2023. ed. / José Abdelnour Nocera; Marta Kristín Lárusdóttir; Helen Petrie; Antonio Piccinno; Marco Winckler. Cham: Springer, 2023. p. 203-213.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Fitton, D & Read, JC 2023, “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. in JA Nocera, MK Lárusdóttir, H Petrie, A Piccinno & M Winckler (eds), Human-Computer Interaction – INTERACT 2023. Springer, Cham, pp. 203-213. https://doi.org/10.1007/978-3-031-42283-6_11

APA

Fitton, D., & Read, J. C. (2023). “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. In J. A. Nocera, M. K. Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023 (pp. 203-213). Springer. https://doi.org/10.1007/978-3-031-42283-6_11

Vancouver

Fitton D, Read JC. “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. In Nocera JA, Lárusdóttir MK, Petrie H, Piccinno A, Winckler M, editors, Human-Computer Interaction – INTERACT 2023. Cham: Springer. 2023. p. 203-213 doi: 10.1007/978-3-031-42283-6_11

Author

Fitton, Dan ; Read, Janet C. / “Money from the Queen” : Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. Human-Computer Interaction – INTERACT 2023. editor / José Abdelnour Nocera ; Marta Kristín Lárusdóttir ; Helen Petrie ; Antonio Piccinno ; Marco Winckler. Cham : Springer, 2023. pp. 203-213

Bibtex

@inbook{d167c843cd554ef5bbf50180a6e798ea,
title = "“Money from the Queen”: Exploring Children{\textquoteright}s Ideas for Monetization in Free-to-Play Mobile Games",
abstract = "Over 95% of mobile games found on the Android Play Store are free to download and play which typically means that income for the publishers is generated through monetization mechanisms included within the gameplay. It is already established that monetization within mobile games often makes use of deceptive design (sometimes called {\textquoteleft}dark design{\textquoteright}) in relation to aspects such as advertising and game-related purchasing. The limited spending power of young people often means that children and teenagers play these {\textquoteleft}free{\textquoteright} games extensively and are therefore regularly experiencing in-game monetization attempts developed by adults to target adult players. Monetization typically plays a key role in gameplay and associated gameplay experience in free games. We asked young people (n = 62) aged 12–13 years how they thought developers should monetize free mobile games. Findings show that participants were able to suggest novel mechanisms for monetization, new monetization possibilities developers could consider, and ways in which the experience of monetization mechanisms for players could be improved. We hope this work can help prompt discussion around participatory approaches for monetization and focus attention on the user experience of monetization techniques within mobile games.",
author = "Dan Fitton and Read, {Janet C.}",
year = "2023",
month = aug,
day = "25",
doi = "10.1007/978-3-031-42283-6_11",
language = "English",
isbn = "9783031422829",
pages = "203--213",
editor = "Nocera, {Jos{\'e} Abdelnour} and L{\'a}rusd{\'o}ttir, {Marta Krist{\'i}n} and Helen Petrie and Antonio Piccinno and Marco Winckler",
booktitle = "Human-Computer Interaction – INTERACT 2023",
publisher = "Springer",

}

RIS

TY - CHAP

T1 - “Money from the Queen”

T2 - Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games

AU - Fitton, Dan

AU - Read, Janet C.

PY - 2023/8/25

Y1 - 2023/8/25

N2 - Over 95% of mobile games found on the Android Play Store are free to download and play which typically means that income for the publishers is generated through monetization mechanisms included within the gameplay. It is already established that monetization within mobile games often makes use of deceptive design (sometimes called ‘dark design’) in relation to aspects such as advertising and game-related purchasing. The limited spending power of young people often means that children and teenagers play these ‘free’ games extensively and are therefore regularly experiencing in-game monetization attempts developed by adults to target adult players. Monetization typically plays a key role in gameplay and associated gameplay experience in free games. We asked young people (n = 62) aged 12–13 years how they thought developers should monetize free mobile games. Findings show that participants were able to suggest novel mechanisms for monetization, new monetization possibilities developers could consider, and ways in which the experience of monetization mechanisms for players could be improved. We hope this work can help prompt discussion around participatory approaches for monetization and focus attention on the user experience of monetization techniques within mobile games.

AB - Over 95% of mobile games found on the Android Play Store are free to download and play which typically means that income for the publishers is generated through monetization mechanisms included within the gameplay. It is already established that monetization within mobile games often makes use of deceptive design (sometimes called ‘dark design’) in relation to aspects such as advertising and game-related purchasing. The limited spending power of young people often means that children and teenagers play these ‘free’ games extensively and are therefore regularly experiencing in-game monetization attempts developed by adults to target adult players. Monetization typically plays a key role in gameplay and associated gameplay experience in free games. We asked young people (n = 62) aged 12–13 years how they thought developers should monetize free mobile games. Findings show that participants were able to suggest novel mechanisms for monetization, new monetization possibilities developers could consider, and ways in which the experience of monetization mechanisms for players could be improved. We hope this work can help prompt discussion around participatory approaches for monetization and focus attention on the user experience of monetization techniques within mobile games.

U2 - 10.1007/978-3-031-42283-6_11

DO - 10.1007/978-3-031-42283-6_11

M3 - Chapter

SN - 9783031422829

SP - 203

EP - 213

BT - Human-Computer Interaction – INTERACT 2023

A2 - Nocera, José Abdelnour

A2 - Lárusdóttir, Marta Kristín

A2 - Petrie, Helen

A2 - Piccinno, Antonio

A2 - Winckler, Marco

PB - Springer

CY - Cham

ER -