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More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. / Ramirez Gomez, Argenis; Gellersen, Hans.
CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. p. 362-373.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Ramirez Gomez, A & Gellersen, H 2020, More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. in CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. pp. 362-373, CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, United States, 2/11/20. https://doi.org/10.1145/3410404.3414240

APA

Ramirez Gomez, A., & Gellersen, H. (2020). More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. In CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 362-373) https://doi.org/10.1145/3410404.3414240

Vancouver

Ramirez Gomez A, Gellersen H. More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. In CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. p. 362-373 doi: https://doi.org/10.1145/3410404.3414240

Author

Ramirez Gomez, Argenis ; Gellersen, Hans. / More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. pp. 362-373

Bibtex

@inproceedings{14e5b05ec9644495bbd3d9016c33d438,
title = "More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic",
abstract = "The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to{"} not look{"} for interaction and give directions to introduce the dynamic in gaze-enabled games.",
author = "{Ramirez Gomez}, Argenis and Hans Gellersen",
year = "2020",
month = nov,
day = "2",
doi = "https://doi.org/10.1145/3410404.3414240",
language = "English",
isbn = "9781450380744",
pages = "362--373",
booktitle = "CHI PLAY '20:",
note = "CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '21 ; Conference date: 02-11-2020 Through 04-11-2020",

}

RIS

TY - GEN

T1 - More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

AU - Ramirez Gomez, Argenis

AU - Gellersen, Hans

PY - 2020/11/2

Y1 - 2020/11/2

N2 - The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.

AB - The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.

U2 - https://doi.org/10.1145/3410404.3414240

DO - https://doi.org/10.1145/3410404.3414240

M3 - Conference contribution/Paper

SN - 9781450380744

SP - 362

EP - 373

BT - CHI PLAY '20:

T2 - CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Y2 - 2 November 2020 through 4 November 2020

ER -