Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic
AU - Ramirez Gomez, Argenis
AU - Gellersen, Hans
PY - 2020/11/2
Y1 - 2020/11/2
N2 - The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.
AB - The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.
U2 - 10.1145/3410404.3414240
DO - 10.1145/3410404.3414240
M3 - Conference contribution/Paper
SN - 9781450380744
SP - 362
EP - 373
BT - CHI PLAY '20:
T2 - CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Y2 - 2 November 2020 through 4 November 2020
ER -