Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
AU - Roudaut, Anne
AU - Karnik, Abhijit
AU - Löchtefeld, Markus
AU - Subramanian, Sriram
PY - 2013
Y1 - 2013
N2 - We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.
AB - We introduce the term shape resolution, which adds to the existing definitions of screen and touch resolution. We propose a framework, based on a geometric model (Non-Uniform Rational B-splines), which defines a metric for shape resolution in ten features. We illustrate it by comparing the current related work of shape changing devices. We then propose the concept of Morphees that are self-actuated flexible mobile devices adapting their shapes on their own to the context of use in order to offer better affordances. For instance, when a game is launched, the mobile device morphs into a console-like shape by curling two opposite edges to be better grasped with two hands. We then create preliminary prototypes of Morphees in order to explore six different building strategies using advanced shape changing materials (dielectric electro active polymers and shape memory alloys). By comparing the shape resolution of our prototypes, we generate insights to help designers toward creating high shape resolution Morphees.
KW - flexible touchscreen
KW - haptic feedback
KW - organic user interface
KW - shape changing
KW - shape resolution
UR - http://www.scopus.com/inward/record.url?scp=84877960817&partnerID=8YFLogxK
U2 - 10.1145/2470654.2470738
DO - 10.1145/2470654.2470738
M3 - Conference contribution/Paper
SN - 978-1-4503-1899-0
SP - 593
EP - 602
BT - Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
PB - ACM
CY - New York, NY, USA
T2 - CHI 2013 "Changing Perspectives"
Y2 - 27 April 2013 through 2 May 2013
ER -