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Multiple-input multiple-output ultra-wide band channel modelling method based on ray tracing

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Multiple-input multiple-output ultra-wide band channel modelling method based on ray tracing. / Asif, Hafiz; Honary, Bahram; Ahmed, Hassan.
In: IET Communications, Vol. 6, No. 10, 03.07.2012, p. 1195-1204.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Asif H, Honary B, Ahmed H. Multiple-input multiple-output ultra-wide band channel modelling method based on ray tracing. IET Communications. 2012 Jul 3;6(10):1195-1204. doi: 10.1049/iet-com.2011.0265

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Bibtex

@article{0806ac9e598c449594e0d8453a3b678a,
title = "Multiple-input multiple-output ultra-wide band channel modelling method based on ray tracing",
abstract = "In this work, the authors have developed a deterministic Ultra Wide Band (UWB) channel model for indoor environment using both ray-tracing technique and the art of computer game technology in 3D Game Studio (game development tool). In the developed model, the characteristics of indoor environment such as texture, transparency etc. can be taken into consideration while indoor parameters such as room size, objects position etc. can be interactively changed. Each time, indoor environment is changed, the program is compiled and hence, the underlying ray-tracing captures the updated indoor environment. It is the key novelty of the authors{\textquoteright} developed model and it has been so incorporated to make the authors{\textquoteright} model independent of any fixed (pre-defined) indoor environment. The developed model is compared against the standard statistical UWB channel model based on certain parameters such as delay spread etc. to address its validity and accuracy. The model is then enhanced to use multiple antennas on both sides of the system and capture the channel response accordingly. Finally, the developed model has been tested over a range of frequencies to see frequency effect on the channel impulse response. The simulation results have been presented and discussed in the simulation section.",
author = "Hafiz Asif and Bahram Honary and Hassan Ahmed",
year = "2012",
month = jul,
day = "3",
doi = "10.1049/iet-com.2011.0265",
language = "English",
volume = "6",
pages = "1195--1204",
journal = "IET Communications",
issn = "1751-8628",
publisher = "Institution of Engineering and Technology",
number = "10",

}

RIS

TY - JOUR

T1 - Multiple-input multiple-output ultra-wide band channel modelling method based on ray tracing

AU - Asif, Hafiz

AU - Honary, Bahram

AU - Ahmed, Hassan

PY - 2012/7/3

Y1 - 2012/7/3

N2 - In this work, the authors have developed a deterministic Ultra Wide Band (UWB) channel model for indoor environment using both ray-tracing technique and the art of computer game technology in 3D Game Studio (game development tool). In the developed model, the characteristics of indoor environment such as texture, transparency etc. can be taken into consideration while indoor parameters such as room size, objects position etc. can be interactively changed. Each time, indoor environment is changed, the program is compiled and hence, the underlying ray-tracing captures the updated indoor environment. It is the key novelty of the authors’ developed model and it has been so incorporated to make the authors’ model independent of any fixed (pre-defined) indoor environment. The developed model is compared against the standard statistical UWB channel model based on certain parameters such as delay spread etc. to address its validity and accuracy. The model is then enhanced to use multiple antennas on both sides of the system and capture the channel response accordingly. Finally, the developed model has been tested over a range of frequencies to see frequency effect on the channel impulse response. The simulation results have been presented and discussed in the simulation section.

AB - In this work, the authors have developed a deterministic Ultra Wide Band (UWB) channel model for indoor environment using both ray-tracing technique and the art of computer game technology in 3D Game Studio (game development tool). In the developed model, the characteristics of indoor environment such as texture, transparency etc. can be taken into consideration while indoor parameters such as room size, objects position etc. can be interactively changed. Each time, indoor environment is changed, the program is compiled and hence, the underlying ray-tracing captures the updated indoor environment. It is the key novelty of the authors’ developed model and it has been so incorporated to make the authors’ model independent of any fixed (pre-defined) indoor environment. The developed model is compared against the standard statistical UWB channel model based on certain parameters such as delay spread etc. to address its validity and accuracy. The model is then enhanced to use multiple antennas on both sides of the system and capture the channel response accordingly. Finally, the developed model has been tested over a range of frequencies to see frequency effect on the channel impulse response. The simulation results have been presented and discussed in the simulation section.

U2 - 10.1049/iet-com.2011.0265

DO - 10.1049/iet-com.2011.0265

M3 - Journal article

VL - 6

SP - 1195

EP - 1204

JO - IET Communications

JF - IET Communications

SN - 1751-8628

IS - 10

ER -