Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens
AU - Pfeuffer, Ken
AU - Alexander, Jason
AU - Gellersen, Hans
PY - 2021/5/25
Y1 - 2021/5/25
N2 - Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with the majority of techniques focusing on single-user contexts. In this work, we present an exploration into gaze techniques of users interacting together on the same surface. We explore interaction concepts that exploit two states in an interactive system: 1) users visually attending to the same object in the UI, or 2) users focusing on separate targets. Interfaces can exploit these states with increasing availability of eye-tracking. For example, to dynamically personalise content on the UI to each user, and to provide a merged or compromised view on an object when both users' gaze are falling upon it. These concepts are explored with a prototype horizontal interface that tracks gaze of two users facing each other. We build three applications that illustrate different mappings of gaze to multi-user support: an indoor map with gaze-highlighted information, an interactive tree-of-life visualisation that dynamically expands on users' gaze, and a worldmap application with gaze-aware fisheye zooming. We conclude with insights from a public deployment of this system, pointing toward the engaging and seamless ways how eye based input integrates into collaborative interaction.
AB - Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with the majority of techniques focusing on single-user contexts. In this work, we present an exploration into gaze techniques of users interacting together on the same surface. We explore interaction concepts that exploit two states in an interactive system: 1) users visually attending to the same object in the UI, or 2) users focusing on separate targets. Interfaces can exploit these states with increasing availability of eye-tracking. For example, to dynamically personalise content on the UI to each user, and to provide a merged or compromised view on an object when both users' gaze are falling upon it. These concepts are explored with a prototype horizontal interface that tracks gaze of two users facing each other. We build three applications that illustrate different mappings of gaze to multi-user support: an indoor map with gaze-highlighted information, an interactive tree-of-life visualisation that dynamically expands on users' gaze, and a worldmap application with gaze-aware fisheye zooming. We conclude with insights from a public deployment of this system, pointing toward the engaging and seamless ways how eye based input integrates into collaborative interaction.
KW - collaboration
KW - eye-tracking
KW - gaze input
KW - multi-user interaction
KW - shared user interface
U2 - 10.1145/3448018.3458016
DO - 10.1145/3448018.3458016
M3 - Conference contribution/Paper
AN - SCOPUS:85107537767
BT - ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and Applications
PB - Association for Computing Machinery (ACM)
CY - New York
T2 - 2021 ACM Symposium on Eye Tracking Research and Applications, ETRA 2021
Y2 - 24 May 2021 through 27 May 2021
ER -