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Observing Multiplayer Boardgame Play at a Distance

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Observing Multiplayer Boardgame Play at a Distance. / Rogerson, Melissa J.; Newn, Joshua; Singh, Ronal et al.
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York: ACM, 2021. p. 262-267 (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rogerson, MJ, Newn, J, Singh, R, Baillie, E, Papasimeon, M, Benke, L & Miller, T 2021, Observing Multiplayer Boardgame Play at a Distance. in CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, pp. 262-267. https://doi.org/10.1145/3450337.3483485

APA

Rogerson, M. J., Newn, J., Singh, R., Baillie, E., Papasimeon, M., Benke, L., & Miller, T. (2021). Observing Multiplayer Boardgame Play at a Distance. In CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 262-267). (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play). ACM. https://doi.org/10.1145/3450337.3483485

Vancouver

Rogerson MJ, Newn J, Singh R, Baillie E, Papasimeon M, Benke L et al. Observing Multiplayer Boardgame Play at a Distance. In CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York: ACM. 2021. p. 262-267. (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play). doi: 10.1145/3450337.3483485

Author

Rogerson, Melissa J. ; Newn, Joshua ; Singh, Ronal et al. / Observing Multiplayer Boardgame Play at a Distance. CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York : ACM, 2021. pp. 262-267 (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play).

Bibtex

@inproceedings{3a3221be514f4c3fad0430a5f8cfa0f9,
title = "Observing Multiplayer Boardgame Play at a Distance",
abstract = "More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.",
author = "Rogerson, {Melissa J.} and Joshua Newn and Ronal Singh and Emma Baillie and Michael Papasimeon and Lyndon Benke and Tim Miller",
year = "2021",
month = oct,
day = "15",
doi = "10.1145/3450337.3483485",
language = "English",
series = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM",
pages = "262--267",
booktitle = "CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",

}

RIS

TY - GEN

T1 - Observing Multiplayer Boardgame Play at a Distance

AU - Rogerson, Melissa J.

AU - Newn, Joshua

AU - Singh, Ronal

AU - Baillie, Emma

AU - Papasimeon, Michael

AU - Benke, Lyndon

AU - Miller, Tim

PY - 2021/10/15

Y1 - 2021/10/15

N2 - More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.

AB - More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.

U2 - 10.1145/3450337.3483485

DO - 10.1145/3450337.3483485

M3 - Conference contribution/Paper

T3 - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

SP - 262

EP - 267

BT - CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

PB - ACM

CY - New York

ER -