Standard
Observing Multiplayer Boardgame Play at a Distance. / Rogerson, Melissa J.
; Newn, Joshua; Singh, Ronal et al.
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York: ACM, 2021. p. 262-267 (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Rogerson, MJ
, Newn, J, Singh, R, Baillie, E, Papasimeon, M, Benke, L & Miller, T 2021,
Observing Multiplayer Boardgame Play at a Distance. in
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, pp. 262-267.
https://doi.org/10.1145/3450337.3483485
APA
Rogerson, M. J.
, Newn, J., Singh, R., Baillie, E., Papasimeon, M., Benke, L., & Miller, T. (2021).
Observing Multiplayer Boardgame Play at a Distance. In
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 262-267). (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play). ACM.
https://doi.org/10.1145/3450337.3483485
Vancouver
Rogerson MJ
, Newn J, Singh R, Baillie E, Papasimeon M, Benke L et al.
Observing Multiplayer Boardgame Play at a Distance. In CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York: ACM. 2021. p. 262-267. (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play). doi: 10.1145/3450337.3483485
Author
Rogerson, Melissa J.
; Newn, Joshua ; Singh, Ronal et al. /
Observing Multiplayer Boardgame Play at a Distance. CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York : ACM, 2021. pp. 262-267 (CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play).
Bibtex
@inproceedings{3a3221be514f4c3fad0430a5f8cfa0f9,
title = "Observing Multiplayer Boardgame Play at a Distance",
abstract = "More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.",
author = "Rogerson, {Melissa J.} and Joshua Newn and Ronal Singh and Emma Baillie and Michael Papasimeon and Lyndon Benke and Tim Miller",
year = "2021",
month = oct,
day = "15",
doi = "10.1145/3450337.3483485",
language = "English",
series = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM",
pages = "262--267",
booktitle = "CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
}
RIS
TY - GEN
T1 - Observing Multiplayer Boardgame Play at a Distance
AU - Rogerson, Melissa J.
AU - Newn, Joshua
AU - Singh, Ronal
AU - Baillie, Emma
AU - Papasimeon, Michael
AU - Benke, Lyndon
AU - Miller, Tim
PY - 2021/10/15
Y1 - 2021/10/15
N2 - More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.
AB - More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.
U2 - 10.1145/3450337.3483485
DO - 10.1145/3450337.3483485
M3 - Conference contribution/Paper
T3 - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
SP - 262
EP - 267
BT - CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PB - ACM
CY - New York
ER -