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OSKARRR: Data-driven Design Speculations For The Future of Domestic Waste

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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OSKARRR : Data-driven Design Speculations For The Future of Domestic Waste. / Thorp, James; Richards, Daniel; Dunn, Nick; Stead, Michael; Gorkovenko, Katerina.

Proceedings of IASDR 2021. Springer, 2021.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Thorp, J, Richards, D, Dunn, N, Stead, M & Gorkovenko, K 2021, OSKARRR: Data-driven Design Speculations For The Future of Domestic Waste. in Proceedings of IASDR 2021. Springer, IASDR 2021, 5/12/21.

APA

Thorp, J., Richards, D., Dunn, N., Stead, M., & Gorkovenko, K. (Accepted/In press). OSKARRR: Data-driven Design Speculations For The Future of Domestic Waste. In Proceedings of IASDR 2021 Springer.

Vancouver

Author

Bibtex

@inproceedings{2610a9dd54db404c884de9c72837814d,
title = "OSKARRR: Data-driven Design Speculations For The Future of Domestic Waste",
abstract = "Waste infrastructure is largely non-digital and resists mapping and datafication. Waste itself can be seen as material information, revealing of its creators, which is lost along with the material resources that are thrown away. Design and HCI can unlock this information.Most people{\textquoteright}s engagement with waste begins and ends at the domestic dustbin, with minimal consideration of what is wasted and where it goes. When aggregated waste practices have significant sustainability impacts. Digital technologies designed to raise awareness of environmental issues compete for our finite cognitive capacity with the demands of everyday life.To address this challenge, this paper uses speculative design of domestic waste devices. These speculative {\textquoteleft}data objects{\textquoteright} build on work in speculative design, sustainable HCI, and waste infrastructure mapping. The aim of this pictorial is to provoke debate on digital technology{\textquoteright}s ability to engage us with consumption and waste, resulting in behavior change and reduced environmental degradation.",
keywords = "Alternative design modes, Interface design prototyping, Interaction design; Interaction design process and methods, Sustainable design, Speculative Design",
author = "James Thorp and Daniel Richards and Nick Dunn and Michael Stead and Katerina Gorkovenko",
year = "2021",
month = sep,
day = "10",
language = "English",
booktitle = "Proceedings of IASDR 2021",
publisher = "Springer",
note = "IASDR 2021, IASDR 2021 ; Conference date: 05-12-2021 Through 09-12-2021",

}

RIS

TY - GEN

T1 - OSKARRR

T2 - IASDR 2021

AU - Thorp, James

AU - Richards, Daniel

AU - Dunn, Nick

AU - Stead, Michael

AU - Gorkovenko, Katerina

PY - 2021/9/10

Y1 - 2021/9/10

N2 - Waste infrastructure is largely non-digital and resists mapping and datafication. Waste itself can be seen as material information, revealing of its creators, which is lost along with the material resources that are thrown away. Design and HCI can unlock this information.Most people’s engagement with waste begins and ends at the domestic dustbin, with minimal consideration of what is wasted and where it goes. When aggregated waste practices have significant sustainability impacts. Digital technologies designed to raise awareness of environmental issues compete for our finite cognitive capacity with the demands of everyday life.To address this challenge, this paper uses speculative design of domestic waste devices. These speculative ‘data objects’ build on work in speculative design, sustainable HCI, and waste infrastructure mapping. The aim of this pictorial is to provoke debate on digital technology’s ability to engage us with consumption and waste, resulting in behavior change and reduced environmental degradation.

AB - Waste infrastructure is largely non-digital and resists mapping and datafication. Waste itself can be seen as material information, revealing of its creators, which is lost along with the material resources that are thrown away. Design and HCI can unlock this information.Most people’s engagement with waste begins and ends at the domestic dustbin, with minimal consideration of what is wasted and where it goes. When aggregated waste practices have significant sustainability impacts. Digital technologies designed to raise awareness of environmental issues compete for our finite cognitive capacity with the demands of everyday life.To address this challenge, this paper uses speculative design of domestic waste devices. These speculative ‘data objects’ build on work in speculative design, sustainable HCI, and waste infrastructure mapping. The aim of this pictorial is to provoke debate on digital technology’s ability to engage us with consumption and waste, resulting in behavior change and reduced environmental degradation.

KW - Alternative design modes

KW - Interface design prototyping

KW - Interaction design; Interaction design process and methods

KW - Sustainable design

KW - Speculative Design

M3 - Conference contribution/Paper

BT - Proceedings of IASDR 2021

PB - Springer

Y2 - 5 December 2021 through 9 December 2021

ER -