Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Outline Pursuits : Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong et al.
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2020.Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Outline Pursuits
T2 - CHI 2020
AU - Sidenmark, Ludwig
AU - Clarke, Christopher
AU - Zhang, Xuesong
AU - Phu, Jenny
AU - Gellersen, Hans
N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438
PY - 2020/4/23
Y1 - 2020/4/23
N2 - In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.
AB - In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.
KW - Virtual reality
KW - Smooth pursuits
KW - Eye tracking
KW - Occlusion
U2 - 10.1145/3313831.3376438
DO - 10.1145/3313831.3376438
M3 - Conference contribution/Paper
SN - 9781450367080
BT - CHI '20
PB - ACM
CY - New York
Y2 - 25 April 2020 through 30 April 2020
ER -