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  • Outline Pursuits

    Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438

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Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong et al.
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM, 2020.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sidenmark, L, Clarke, C, Zhang, X, Phu, J & Gellersen, H 2020, Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. in CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, CHI 2020, 25/04/20. https://doi.org/10.1145/3313831.3376438

APA

Sidenmark, L., Clarke, C., Zhang, X., Phu, J., & Gellersen, H. (2020). Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ACM. https://doi.org/10.1145/3313831.3376438

Vancouver

Sidenmark L, Clarke C, Zhang X, Phu J, Gellersen H. Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2020 doi: 10.1145/3313831.3376438

Author

Sidenmark, Ludwig ; Clarke, Christopher ; Zhang, Xuesong et al. / Outline Pursuits : Gaze-assisted Selection of Occluded Objects in Virtual Reality. CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2020.

Bibtex

@inproceedings{e0f8da13d2dc4dedbfbe2809f3db60a0,
title = "Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality",
abstract = "In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.",
keywords = "Virtual reality, Smooth pursuits, Eye tracking, Occlusion",
author = "Ludwig Sidenmark and Christopher Clarke and Xuesong Zhang and Jenny Phu and Hans Gellersen",
note = "{\textcopyright} ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438; CHI 2020 ; Conference date: 25-04-2020 Through 30-04-2020",
year = "2020",
month = apr,
day = "23",
doi = "10.1145/3313831.3376438",
language = "English",
isbn = "9781450367080",
booktitle = "CHI '20",
publisher = "ACM",
url = "https://chi2020.acm.org/",

}

RIS

TY - GEN

T1 - Outline Pursuits

T2 - CHI 2020

AU - Sidenmark, Ludwig

AU - Clarke, Christopher

AU - Zhang, Xuesong

AU - Phu, Jenny

AU - Gellersen, Hans

N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438

PY - 2020/4/23

Y1 - 2020/4/23

N2 - In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.

AB - In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.

KW - Virtual reality

KW - Smooth pursuits

KW - Eye tracking

KW - Occlusion

U2 - 10.1145/3313831.3376438

DO - 10.1145/3313831.3376438

M3 - Conference contribution/Paper

SN - 9781450367080

BT - CHI '20

PB - ACM

CY - New York

Y2 - 25 April 2020 through 30 April 2020

ER -