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Paradox, tribalism and the transitional consumption experience: in light of post-postmodernism

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Paradox, tribalism and the transitional consumption experience: in light of post-postmodernism. / Skandalis, Alexandros; Byrom, John; Banister, Emma.
In: European Journal of Marketing, Vol. 50, No. 7-8, 11.07.2016, p. 1308-1325.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Skandalis, A, Byrom, J & Banister, E 2016, 'Paradox, tribalism and the transitional consumption experience: in light of post-postmodernism', European Journal of Marketing, vol. 50, no. 7-8, pp. 1308-1325. https://doi.org/10.1108/EJM-12-2014-0775

APA

Vancouver

Skandalis A, Byrom J, Banister E. Paradox, tribalism and the transitional consumption experience: in light of post-postmodernism. European Journal of Marketing. 2016 Jul 11;50(7-8):1308-1325. doi: 10.1108/EJM-12-2014-0775

Author

Skandalis, Alexandros ; Byrom, John ; Banister, Emma. / Paradox, tribalism and the transitional consumption experience : in light of post-postmodernism. In: European Journal of Marketing. 2016 ; Vol. 50, No. 7-8. pp. 1308-1325.

Bibtex

@article{fe9c7bb663cf4a6a91446ece2dfbda99,
title = "Paradox, tribalism and the transitional consumption experience: in light of post-postmodernism",
abstract = "PurposeThe aim of this paper is to explore how the paradox of individualism/tribalism is brought into play and negotiated by consumers in the wake of the post-postmodern era.Design/methodology/approachThe paper draws on netnographic and interview data from the Greek football manager (FM) online gaming community. FM is a simulation strategy game in which players act as “real-life” managers from the screen of their computer.FindingsA central paradox and a set of four supporting paradoxes are identified. These paradoxes give rise to a transitional mode of experience, which lies on the borders of reality and fantasy, and is realised both at the individual and the tribal levels.Originality/valueThis study makes a threefold contribution. First, it advances the understanding of the paradoxical aspects of consumption experiences in light of post-postmodern consumer culture. Second, it shows how these paradoxes are negotiated by consumers between individual and tribal levels. Third, it extends the understanding of the nature of consumption experiences through the development of the concept of the transitional consumption experience.",
keywords = "Consumption experiences, Consumer culture, Paradoxes, Consumption communities, Post-postmodernism, Transitional phenomena",
author = "Alexandros Skandalis and John Byrom and Emma Banister",
year = "2016",
month = jul,
day = "11",
doi = "10.1108/EJM-12-2014-0775",
language = "English",
volume = "50",
pages = "1308--1325",
journal = "European Journal of Marketing",
issn = "0309-0566",
publisher = "Emerald",
number = "7-8",

}

RIS

TY - JOUR

T1 - Paradox, tribalism and the transitional consumption experience

T2 - in light of post-postmodernism

AU - Skandalis, Alexandros

AU - Byrom, John

AU - Banister, Emma

PY - 2016/7/11

Y1 - 2016/7/11

N2 - PurposeThe aim of this paper is to explore how the paradox of individualism/tribalism is brought into play and negotiated by consumers in the wake of the post-postmodern era.Design/methodology/approachThe paper draws on netnographic and interview data from the Greek football manager (FM) online gaming community. FM is a simulation strategy game in which players act as “real-life” managers from the screen of their computer.FindingsA central paradox and a set of four supporting paradoxes are identified. These paradoxes give rise to a transitional mode of experience, which lies on the borders of reality and fantasy, and is realised both at the individual and the tribal levels.Originality/valueThis study makes a threefold contribution. First, it advances the understanding of the paradoxical aspects of consumption experiences in light of post-postmodern consumer culture. Second, it shows how these paradoxes are negotiated by consumers between individual and tribal levels. Third, it extends the understanding of the nature of consumption experiences through the development of the concept of the transitional consumption experience.

AB - PurposeThe aim of this paper is to explore how the paradox of individualism/tribalism is brought into play and negotiated by consumers in the wake of the post-postmodern era.Design/methodology/approachThe paper draws on netnographic and interview data from the Greek football manager (FM) online gaming community. FM is a simulation strategy game in which players act as “real-life” managers from the screen of their computer.FindingsA central paradox and a set of four supporting paradoxes are identified. These paradoxes give rise to a transitional mode of experience, which lies on the borders of reality and fantasy, and is realised both at the individual and the tribal levels.Originality/valueThis study makes a threefold contribution. First, it advances the understanding of the paradoxical aspects of consumption experiences in light of post-postmodern consumer culture. Second, it shows how these paradoxes are negotiated by consumers between individual and tribal levels. Third, it extends the understanding of the nature of consumption experiences through the development of the concept of the transitional consumption experience.

KW - Consumption experiences

KW - Consumer culture

KW - Paradoxes

KW - Consumption communities

KW - Post-postmodernism

KW - Transitional phenomena

U2 - 10.1108/EJM-12-2014-0775

DO - 10.1108/EJM-12-2014-0775

M3 - Journal article

VL - 50

SP - 1308

EP - 1325

JO - European Journal of Marketing

JF - European Journal of Marketing

SN - 0309-0566

IS - 7-8

ER -