Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction, 29, 3, June 2022 https://dl.acm.org/doi/10.1145/3505590
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Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Physecology
T2 - A Conceptual Framework to describe Data Physicalizations in their Real-World Context
AU - Sauvé, Kim
AU - Sturdee, Miriam
AU - Houben, Steven
N1 - © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction, 29, 3, June 2022 https://dl.acm.org/doi/10.1145/3505590
PY - 2022/6/30
Y1 - 2022/6/30
N2 - The standard definition for ‘physicalizations’ is “a physical artifact whose geometry or material properties encode data” [47]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many physicalization systems go beyond the scope of this definition as they consist of distributed physical and digital elements that involve complex interaction mechanisms. In this paper, we examine how ‘physicalization’ is part of a broader ecology – the ‘physecology’ – with properties that go beyond the scope of the working definition. Through analyzing 60 representative physicalization papers, we derived six design dimensions of a physecology: (i) represented data type, (ii) way of information communication, (iii) interaction mechanisms, (iv) spatial input-output coupling, (v) physical setup, and (vi) audiences involved. Our contribution is the extension of the definition of physicalization to the broader concept of ‘physecology’, to provide conceptual clarity on the design of physicalizations for future work.
AB - The standard definition for ‘physicalizations’ is “a physical artifact whose geometry or material properties encode data” [47]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many physicalization systems go beyond the scope of this definition as they consist of distributed physical and digital elements that involve complex interaction mechanisms. In this paper, we examine how ‘physicalization’ is part of a broader ecology – the ‘physecology’ – with properties that go beyond the scope of the working definition. Through analyzing 60 representative physicalization papers, we derived six design dimensions of a physecology: (i) represented data type, (ii) way of information communication, (iii) interaction mechanisms, (iv) spatial input-output coupling, (v) physical setup, and (vi) audiences involved. Our contribution is the extension of the definition of physicalization to the broader concept of ‘physecology’, to provide conceptual clarity on the design of physicalizations for future work.
KW - Data Physicalization
KW - Physical Visualization
KW - Physecology
KW - Conceptual Framework
U2 - 10.1145/3505590
DO - 10.1145/3505590
M3 - Journal article
VL - 29
SP - 1
EP - 33
JO - ACM Transactions on Computer-Human Interaction (TOCHI)
JF - ACM Transactions on Computer-Human Interaction (TOCHI)
SN - 1073-0516
IS - 3
M1 - 27
ER -