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    Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction, 29, 3, June 2022 https://dl.acm.org/doi/10.1145/3505590

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Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context

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Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context. / Sauvé, Kim; Sturdee, Miriam; Houben, Steven.
In: ACM Transactions on Computer-Human Interaction (TOCHI), Vol. 29, No. 3, 27, 30.06.2022, p. 1-33.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Sauvé K, Sturdee M, Houben S. Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context. ACM Transactions on Computer-Human Interaction (TOCHI). 2022 Jun 30;29(3):1-33. 27. Epub 2022 Jan 14. doi: 10.1145/3505590

Author

Sauvé, Kim ; Sturdee, Miriam ; Houben, Steven. / Physecology : A Conceptual Framework to describe Data Physicalizations in their Real-World Context. In: ACM Transactions on Computer-Human Interaction (TOCHI). 2022 ; Vol. 29, No. 3. pp. 1-33.

Bibtex

@article{3d3b5b5ef2164545b02e8e5bff733d20,
title = "Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context",
abstract = "The standard definition for {\textquoteleft}physicalizations{\textquoteright} is “a physical artifact whose geometry or material properties encode data” [47]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many physicalization systems go beyond the scope of this definition as they consist of distributed physical and digital elements that involve complex interaction mechanisms. In this paper, we examine how {\textquoteleft}physicalization{\textquoteright} is part of a broader ecology – the {\textquoteleft}physecology{\textquoteright} – with properties that go beyond the scope of the working definition. Through analyzing 60 representative physicalization papers, we derived six design dimensions of a physecology: (i) represented data type, (ii) way of information communication, (iii) interaction mechanisms, (iv) spatial input-output coupling, (v) physical setup, and (vi) audiences involved. Our contribution is the extension of the definition of physicalization to the broader concept of {\textquoteleft}physecology{\textquoteright}, to provide conceptual clarity on the design of physicalizations for future work.",
keywords = "Data Physicalization, Physical Visualization, Physecology, Conceptual Framework",
author = "Kim Sauv{\'e} and Miriam Sturdee and Steven Houben",
note = "{\textcopyright} ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction, 29, 3, June 2022 https://dl.acm.org/doi/10.1145/3505590",
year = "2022",
month = jun,
day = "30",
doi = "10.1145/3505590",
language = "English",
volume = "29",
pages = "1--33",
journal = "ACM Transactions on Computer-Human Interaction (TOCHI)",
issn = "1073-0516",
publisher = "Association for Computing Machinery (ACM)",
number = "3",

}

RIS

TY - JOUR

T1 - Physecology

T2 - A Conceptual Framework to describe Data Physicalizations in their Real-World Context

AU - Sauvé, Kim

AU - Sturdee, Miriam

AU - Houben, Steven

N1 - © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Computer-Human Interaction, 29, 3, June 2022 https://dl.acm.org/doi/10.1145/3505590

PY - 2022/6/30

Y1 - 2022/6/30

N2 - The standard definition for ‘physicalizations’ is “a physical artifact whose geometry or material properties encode data” [47]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many physicalization systems go beyond the scope of this definition as they consist of distributed physical and digital elements that involve complex interaction mechanisms. In this paper, we examine how ‘physicalization’ is part of a broader ecology – the ‘physecology’ – with properties that go beyond the scope of the working definition. Through analyzing 60 representative physicalization papers, we derived six design dimensions of a physecology: (i) represented data type, (ii) way of information communication, (iii) interaction mechanisms, (iv) spatial input-output coupling, (v) physical setup, and (vi) audiences involved. Our contribution is the extension of the definition of physicalization to the broader concept of ‘physecology’, to provide conceptual clarity on the design of physicalizations for future work.

AB - The standard definition for ‘physicalizations’ is “a physical artifact whose geometry or material properties encode data” [47]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many physicalization systems go beyond the scope of this definition as they consist of distributed physical and digital elements that involve complex interaction mechanisms. In this paper, we examine how ‘physicalization’ is part of a broader ecology – the ‘physecology’ – with properties that go beyond the scope of the working definition. Through analyzing 60 representative physicalization papers, we derived six design dimensions of a physecology: (i) represented data type, (ii) way of information communication, (iii) interaction mechanisms, (iv) spatial input-output coupling, (v) physical setup, and (vi) audiences involved. Our contribution is the extension of the definition of physicalization to the broader concept of ‘physecology’, to provide conceptual clarity on the design of physicalizations for future work.

KW - Data Physicalization

KW - Physical Visualization

KW - Physecology

KW - Conceptual Framework

U2 - 10.1145/3505590

DO - 10.1145/3505590

M3 - Journal article

VL - 29

SP - 1

EP - 33

JO - ACM Transactions on Computer-Human Interaction (TOCHI)

JF - ACM Transactions on Computer-Human Interaction (TOCHI)

SN - 1073-0516

IS - 3

M1 - 27

ER -