Standard
Pin & Play: Networking Objects through Pins. / Laerhoven, Kristof Van; Schmidt, Albrecht
; Gellersen, Hans-Werner.
UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. ed. / Gaetano Borriello ; Lars Erik Holmquist. Berlin: Springer Verlag, 2002. p. 219-228 (Lecture Notes in Computer Science; Vol. 2498).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Laerhoven, KV, Schmidt, A
& Gellersen, H-W 2002,
Pin & Play: Networking Objects through Pins. in G Borriello & LE Holmquist (eds),
UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. Lecture Notes in Computer Science, vol. 2498, Springer Verlag, Berlin, pp. 219-228.
https://doi.org/10.1007/3-540-45809-3_17
APA
Laerhoven, K. V., Schmidt, A.
, & Gellersen, H.-W. (2002).
Pin & Play: Networking Objects through Pins. In G. Borriello , & L. E. Holmquist (Eds.),
UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings (pp. 219-228). (Lecture Notes in Computer Science; Vol. 2498). Springer Verlag.
https://doi.org/10.1007/3-540-45809-3_17
Vancouver
Laerhoven KV, Schmidt A
, Gellersen HW.
Pin & Play: Networking Objects through Pins. In Borriello G, Holmquist LE, editors, UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. Berlin: Springer Verlag. 2002. p. 219-228. (Lecture Notes in Computer Science). doi: 10.1007/3-540-45809-3_17
Author
Laerhoven, Kristof Van ; Schmidt, Albrecht
; Gellersen, Hans-Werner. /
Pin & Play: Networking Objects through Pins. UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. editor / Gaetano Borriello ; Lars Erik Holmquist. Berlin : Springer Verlag, 2002. pp. 219-228 (Lecture Notes in Computer Science).
Bibtex
@inproceedings{57244c28335949dba57b1bd2a74774e3,
title = "Pin & Play: Networking Objects through Pins",
abstract = "We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.",
author = "Laerhoven, {Kristof Van} and Albrecht Schmidt and Hans-Werner Gellersen",
year = "2002",
doi = "10.1007/3-540-45809-3_17",
language = "English",
isbn = "978-3-540-44267-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer Verlag",
pages = "219--228",
editor = "{Borriello }, {Gaetano } and Holmquist, {Lars Erik }",
booktitle = "UbiComp 2002: Ubiquitous Computing 4th International Conference G{\"o}teborg, Sweden, September 29 – October 1, 2002 Proceedings",
}
RIS
TY - GEN
T1 - Pin & Play: Networking Objects through Pins
AU - Laerhoven, Kristof Van
AU - Schmidt, Albrecht
AU - Gellersen, Hans-Werner
PY - 2002
Y1 - 2002
N2 - We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.
AB - We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.
U2 - 10.1007/3-540-45809-3_17
DO - 10.1007/3-540-45809-3_17
M3 - Conference contribution/Paper
SN - 978-3-540-44267-7
T3 - Lecture Notes in Computer Science
SP - 219
EP - 228
BT - UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings
A2 - Borriello , Gaetano
A2 - Holmquist, Lars Erik
PB - Springer Verlag
CY - Berlin
ER -