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P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments

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P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments. / Memarovic, Nemanja; Langheinrich, Marc; Cheverst, Keith et al.
In: ACM Transactions on Computer-Human Interaction, Vol. 20, No. 3, 01.07.2013, p. 17:1-17:34.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Memarovic, N, Langheinrich, M, Cheverst, K, Taylor, N & Alt, F 2013, 'P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments', ACM Transactions on Computer-Human Interaction, vol. 20, no. 3, pp. 17:1-17:34. https://doi.org/10.1145/2491500.2491505

APA

Memarovic, N., Langheinrich, M., Cheverst, K., Taylor, N., & Alt, F. (2013). P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments. ACM Transactions on Computer-Human Interaction, 20(3), 17:1-17:34. https://doi.org/10.1145/2491500.2491505

Vancouver

Memarovic N, Langheinrich M, Cheverst K, Taylor N, Alt F. P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments. ACM Transactions on Computer-Human Interaction. 2013 Jul 1;20(3):17:1-17:34. doi: 10.1145/2491500.2491505

Author

Memarovic, Nemanja ; Langheinrich, Marc ; Cheverst, Keith et al. / P-LAYERS : a layered framework addressing the multifaceted issues facing community-supporting public display deployments. In: ACM Transactions on Computer-Human Interaction. 2013 ; Vol. 20, No. 3. pp. 17:1-17:34.

Bibtex

@article{fd39286ac8cc4e15bd21aef427e29655,
title = "P-LAYERS: a layered framework addressing the multifaceted issues facing community-supporting public display deployments",
abstract = "The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems “in the wild” that can support communities is challenging. Based on the authors{\textquoteright} experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers -- (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design -- we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.",
keywords = "Community interaction, community needs, pervasive displays, public displays",
author = "Nemanja Memarovic and Marc Langheinrich and Keith Cheverst and Nick Taylor and Florian Alt",
year = "2013",
month = jul,
day = "1",
doi = "10.1145/2491500.2491505",
language = "English",
volume = "20",
pages = "17:1--17:34",
journal = "ACM Transactions on Computer-Human Interaction",
issn = "1073-0516",
publisher = "Association for Computing Machinery (ACM)",
number = "3",

}

RIS

TY - JOUR

T1 - P-LAYERS

T2 - a layered framework addressing the multifaceted issues facing community-supporting public display deployments

AU - Memarovic, Nemanja

AU - Langheinrich, Marc

AU - Cheverst, Keith

AU - Taylor, Nick

AU - Alt, Florian

PY - 2013/7/1

Y1 - 2013/7/1

N2 - The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems “in the wild” that can support communities is challenging. Based on the authors’ experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers -- (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design -- we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.

AB - The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems “in the wild” that can support communities is challenging. Based on the authors’ experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers -- (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design -- we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.

KW - Community interaction

KW - community needs

KW - pervasive displays

KW - public displays

UR - http://www.scopus.com/inward/record.url?scp=84880827764&partnerID=8YFLogxK

U2 - 10.1145/2491500.2491505

DO - 10.1145/2491500.2491505

M3 - Journal article

VL - 20

SP - 17:1-17:34

JO - ACM Transactions on Computer-Human Interaction

JF - ACM Transactions on Computer-Human Interaction

SN - 1073-0516

IS - 3

ER -