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  • INTERACT Workshop Older UCL V5-1

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Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults. / Soubutts, E.; Singh, A.; Knowles, B. et al.
Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. ed. / José Abdelnour Nocera; Marta Kristín Lárusdóttir; Helen Petrie; Antonio Piccinno; Marco Winckler. Cham: Springer, 2023. p. 662-667 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 14145 LNCS).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Soubutts, E, Singh, A, Knowles, B, Ayobi, A, Dias, NV, Schulte, B, McDowell, J, Swarbrick, C, Steptoe, A, Fledderjohann, J, Petrie, H, Harper, R & Rogers, Y 2023, Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults. in J Abdelnour Nocera, M Kristín Lárusdóttir, H Petrie, A Piccinno & M Winckler (eds), Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 14145 LNCS, Springer, Cham, pp. 662-667. https://doi.org/10.1007/978-3-031-42293-5_90

APA

Soubutts, E., Singh, A., Knowles, B., Ayobi, A., Dias, N. V., Schulte, B., McDowell, J., Swarbrick, C., Steptoe, A., Fledderjohann, J., Petrie, H., Harper, R., & Rogers, Y. (2023). Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults. In J. Abdelnour Nocera, M. Kristín Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings (pp. 662-667). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 14145 LNCS). Springer. https://doi.org/10.1007/978-3-031-42293-5_90

Vancouver

Soubutts E, Singh A, Knowles B, Ayobi A, Dias NV, Schulte B et al. Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults. In Abdelnour Nocera J, Kristín Lárusdóttir M, Petrie H, Piccinno A, Winckler M, editors, Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Cham: Springer. 2023. p. 662-667. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). doi: 10.1007/978-3-031-42293-5_90

Author

Soubutts, E. ; Singh, A. ; Knowles, B. et al. / Playful, Curious, Creative, Equitable : Exploring Opportunities for AI Technologies with Older Adults. Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. editor / José Abdelnour Nocera ; Marta Kristín Lárusdóttir ; Helen Petrie ; Antonio Piccinno ; Marco Winckler. Cham : Springer, 2023. pp. 662-667 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

Bibtex

@inproceedings{6ee679ee87cf4cf1818ed9387c64cb09,
title = "Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults",
abstract = "There has recently been much discussion around OpenAI, Generative AI, use of chatbots and the use of other immersive technologies in the mainstream. These developments have much to offer to older adults in terms of playful, accessible and creative ways to engage with technology in everyday life. In this workshop, we are interested in developing a research agenda for HCI research with older adults to explore, enjoy, build new and extend existing interactions with such technologies. What are the possibilities they offer simply for introducing creativity, playfulness, enjoyment and {\textquoteleft}fun{\textquoteright} for older adults in everyday life? Or are there other goals that older adults want to achieve using them, such as new ways of socially engaging with their grandchildren, developing hobbies and knowledge, or simply making their lives easier? Can these tools empower older adults to explore various interaction modalities to help them achieve their goals? Finally, what are the new ways that these tools can be used to engage with older adults in the research and design of new emerging technologies? In this workshop, we will aim to generate discussion, develop a community and a roadmap for older adults{\textquoteright} use of technology that is playful, curious, creative and equitable. We will focus on five themes for the role of such technologies: (i) for enabling expression and creativity, (ii) as a catalyst for experience and action, (iii) for enabling reflection and awareness, (iv) for communication and (v) supporting the design process for (re) inventing new products and avenues for use. This workshop will feature co-creation and exploration of research methods and technologies, with panel and multidisciplinary discussions bringing together researchers who are interested in designing for and with older adults. We will explore new technology interactions including AI and immersive technologies within HCI; discussing methods, opportunities, and challenges in using these technologies and leveraging them for ideation, and form a multidisciplinary community for future synergies and collaborations.",
keywords = "Creativity, Fun, Generative AI, Older Adults, OpenAI, Play, Resources",
author = "E. Soubutts and A. Singh and B. Knowles and A. Ayobi and N.V. Dias and B. Schulte and J. McDowell and C. Swarbrick and A. Steptoe and J. Fledderjohann and H. Petrie and R. Harper and Y. Rogers",
year = "2023",
month = aug,
day = "26",
doi = "10.1007/978-3-031-42293-5_90",
language = "English",
isbn = "9783031422928",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "662--667",
editor = "{Abdelnour Nocera}, Jos{\'e} and {Krist{\'i}n L{\'a}rusd{\'o}ttir}, Marta and Helen Petrie and Antonio Piccinno and Marco Winckler",
booktitle = "Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings",

}

RIS

TY - GEN

T1 - Playful, Curious, Creative, Equitable

T2 - Exploring Opportunities for AI Technologies with Older Adults

AU - Soubutts, E.

AU - Singh, A.

AU - Knowles, B.

AU - Ayobi, A.

AU - Dias, N.V.

AU - Schulte, B.

AU - McDowell, J.

AU - Swarbrick, C.

AU - Steptoe, A.

AU - Fledderjohann, J.

AU - Petrie, H.

AU - Harper, R.

AU - Rogers, Y.

PY - 2023/8/26

Y1 - 2023/8/26

N2 - There has recently been much discussion around OpenAI, Generative AI, use of chatbots and the use of other immersive technologies in the mainstream. These developments have much to offer to older adults in terms of playful, accessible and creative ways to engage with technology in everyday life. In this workshop, we are interested in developing a research agenda for HCI research with older adults to explore, enjoy, build new and extend existing interactions with such technologies. What are the possibilities they offer simply for introducing creativity, playfulness, enjoyment and ‘fun’ for older adults in everyday life? Or are there other goals that older adults want to achieve using them, such as new ways of socially engaging with their grandchildren, developing hobbies and knowledge, or simply making their lives easier? Can these tools empower older adults to explore various interaction modalities to help them achieve their goals? Finally, what are the new ways that these tools can be used to engage with older adults in the research and design of new emerging technologies? In this workshop, we will aim to generate discussion, develop a community and a roadmap for older adults’ use of technology that is playful, curious, creative and equitable. We will focus on five themes for the role of such technologies: (i) for enabling expression and creativity, (ii) as a catalyst for experience and action, (iii) for enabling reflection and awareness, (iv) for communication and (v) supporting the design process for (re) inventing new products and avenues for use. This workshop will feature co-creation and exploration of research methods and technologies, with panel and multidisciplinary discussions bringing together researchers who are interested in designing for and with older adults. We will explore new technology interactions including AI and immersive technologies within HCI; discussing methods, opportunities, and challenges in using these technologies and leveraging them for ideation, and form a multidisciplinary community for future synergies and collaborations.

AB - There has recently been much discussion around OpenAI, Generative AI, use of chatbots and the use of other immersive technologies in the mainstream. These developments have much to offer to older adults in terms of playful, accessible and creative ways to engage with technology in everyday life. In this workshop, we are interested in developing a research agenda for HCI research with older adults to explore, enjoy, build new and extend existing interactions with such technologies. What are the possibilities they offer simply for introducing creativity, playfulness, enjoyment and ‘fun’ for older adults in everyday life? Or are there other goals that older adults want to achieve using them, such as new ways of socially engaging with their grandchildren, developing hobbies and knowledge, or simply making their lives easier? Can these tools empower older adults to explore various interaction modalities to help them achieve their goals? Finally, what are the new ways that these tools can be used to engage with older adults in the research and design of new emerging technologies? In this workshop, we will aim to generate discussion, develop a community and a roadmap for older adults’ use of technology that is playful, curious, creative and equitable. We will focus on five themes for the role of such technologies: (i) for enabling expression and creativity, (ii) as a catalyst for experience and action, (iii) for enabling reflection and awareness, (iv) for communication and (v) supporting the design process for (re) inventing new products and avenues for use. This workshop will feature co-creation and exploration of research methods and technologies, with panel and multidisciplinary discussions bringing together researchers who are interested in designing for and with older adults. We will explore new technology interactions including AI and immersive technologies within HCI; discussing methods, opportunities, and challenges in using these technologies and leveraging them for ideation, and form a multidisciplinary community for future synergies and collaborations.

KW - Creativity

KW - Fun

KW - Generative AI

KW - Older Adults

KW - OpenAI

KW - Play

KW - Resources

U2 - 10.1007/978-3-031-42293-5_90

DO - 10.1007/978-3-031-42293-5_90

M3 - Conference contribution/Paper

SN - 9783031422928

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 662

EP - 667

BT - Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings

A2 - Abdelnour Nocera, José

A2 - Kristín Lárusdóttir, Marta

A2 - Petrie, Helen

A2 - Piccinno, Antonio

A2 - Winckler, Marco

PB - Springer

CY - Cham

ER -