Home > Research > Publications & Outputs > Playing for change

Electronic data

View graph of relations

Playing for change: designing a board game for the circular economy

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Playing for change: designing a board game for the circular economy. / Cockeram, Tom; Robins, Jess; Tsekleves, Emmanuel et al.
Design Culture(s). Cumulus Conference Proceedings Roma 2021. Vol. 2 Aalto: Cumulus, 2021. p. 1752-1768 (Cumulus Conference Proceedings Series.).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Cockeram, T, Robins, J, Tsekleves, E & Cruickshank, L 2021, Playing for change: designing a board game for the circular economy. in Design Culture(s). Cumulus Conference Proceedings Roma 2021. vol. 2, Cumulus Conference Proceedings Series., Cumulus, Aalto, pp. 1752-1768.

APA

Cockeram, T., Robins, J., Tsekleves, E., & Cruickshank, L. (2021). Playing for change: designing a board game for the circular economy. In Design Culture(s). Cumulus Conference Proceedings Roma 2021 (Vol. 2, pp. 1752-1768). (Cumulus Conference Proceedings Series.). Cumulus.

Vancouver

Cockeram T, Robins J, Tsekleves E, Cruickshank L. Playing for change: designing a board game for the circular economy. In Design Culture(s). Cumulus Conference Proceedings Roma 2021. Vol. 2. Aalto: Cumulus. 2021. p. 1752-1768. (Cumulus Conference Proceedings Series.).

Author

Cockeram, Tom ; Robins, Jess ; Tsekleves, Emmanuel et al. / Playing for change : designing a board game for the circular economy. Design Culture(s). Cumulus Conference Proceedings Roma 2021. Vol. 2 Aalto : Cumulus, 2021. pp. 1752-1768 (Cumulus Conference Proceedings Series.).

Bibtex

@inproceedings{5a5ca3ed83864a70ae0a0a14c7ac0bb0,
title = "Playing for change: designing a board game for the circular economy",
abstract = "There is a lack of public engagement in sustainability initiatives such as the circular economy (CE). This can be attributed to an absence of understanding and promotion of this new way of living and consuming. This lack of engagement is hindering the implementation of the CE. This paper aims to address this through an exploration of the role of games in explaining difficult concepts. There will be a particular focus on board games as tools for exploring aspects of sustainability, as they allow for a more discursive experience with other players and are a simple way to relate complex ideas. The paper will then detail the design and development of a serious board game Circul8. Designed by the authors to encourage engagement with complex systems, it aims to introduce ideas of the CE to the general public.The paper will explore the methodology of game creation and detail initial gameplay results.",
author = "Tom Cockeram and Jess Robins and Emmanuel Tsekleves and Leon Cruickshank",
year = "2021",
month = sep,
day = "29",
language = "English",
volume = "2",
series = "Cumulus Conference Proceedings Series.",
publisher = "Cumulus",
pages = "1752--1768",
booktitle = "Design Culture(s). Cumulus Conference Proceedings Roma 2021",

}

RIS

TY - GEN

T1 - Playing for change

T2 - designing a board game for the circular economy

AU - Cockeram, Tom

AU - Robins, Jess

AU - Tsekleves, Emmanuel

AU - Cruickshank, Leon

PY - 2021/9/29

Y1 - 2021/9/29

N2 - There is a lack of public engagement in sustainability initiatives such as the circular economy (CE). This can be attributed to an absence of understanding and promotion of this new way of living and consuming. This lack of engagement is hindering the implementation of the CE. This paper aims to address this through an exploration of the role of games in explaining difficult concepts. There will be a particular focus on board games as tools for exploring aspects of sustainability, as they allow for a more discursive experience with other players and are a simple way to relate complex ideas. The paper will then detail the design and development of a serious board game Circul8. Designed by the authors to encourage engagement with complex systems, it aims to introduce ideas of the CE to the general public.The paper will explore the methodology of game creation and detail initial gameplay results.

AB - There is a lack of public engagement in sustainability initiatives such as the circular economy (CE). This can be attributed to an absence of understanding and promotion of this new way of living and consuming. This lack of engagement is hindering the implementation of the CE. This paper aims to address this through an exploration of the role of games in explaining difficult concepts. There will be a particular focus on board games as tools for exploring aspects of sustainability, as they allow for a more discursive experience with other players and are a simple way to relate complex ideas. The paper will then detail the design and development of a serious board game Circul8. Designed by the authors to encourage engagement with complex systems, it aims to introduce ideas of the CE to the general public.The paper will explore the methodology of game creation and detail initial gameplay results.

M3 - Conference contribution/Paper

VL - 2

T3 - Cumulus Conference Proceedings Series.

SP - 1752

EP - 1768

BT - Design Culture(s). Cumulus Conference Proceedings Roma 2021

PB - Cumulus

CY - Aalto

ER -