Accepted author manuscript, 1.13 MB, PDF document
Available under license: CC BY: Creative Commons Attribution 4.0 International License
Final published version
Research output: Contribution to Journal/Magazine › Contribution to Magazine with ISSN
Research output: Contribution to Journal/Magazine › Contribution to Magazine with ISSN
}
TY - JOUR
T1 - Plug-and-play Physical Computing and Device Prototyping with Jacdac
AU - Devine, James
AU - Hodges, Steve
AU - Ball, Thomas
AU - Moskal, Michał
AU - de Halleux, Peli
AU - D'amone, Gabriele
AU - Gakure, David
AU - Finney, Joe
AU - Underwood, Lorraine
AU - Hartley, Kobi
AU - Oppenheim, Matthew
AU - Kos, Paul
PY - 2024/7/31
Y1 - 2024/7/31
N2 - Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.
AB - Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.
U2 - 10.1145/3686138.3686149
DO - 10.1145/3686138.3686149
M3 - Contribution to Magazine with ISSN
VL - 28
SP - 38
EP - 43
JO - GetMobile
JF - GetMobile
IS - 2
ER -