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  • 2024-07-22 GetMobile Jacdac AAM

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Plug-and-play Physical Computing and Device Prototyping with Jacdac

Research output: Contribution to Journal/MagazineContribution to Magazine with ISSN

Published

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Plug-and-play Physical Computing and Device Prototyping with Jacdac. / Devine, James; Hodges, Steve; Ball, Thomas et al.
In: GetMobile, Vol. 28, No. 2, 31.07.2024, p. 38-43.

Research output: Contribution to Journal/MagazineContribution to Magazine with ISSN

Harvard

Devine, J, Hodges, S, Ball, T, Moskal, M, de Halleux, P, D'amone, G, Gakure, D, Finney, J, Underwood, L, Hartley, K, Oppenheim, M & Kos, P 2024, 'Plug-and-play Physical Computing and Device Prototyping with Jacdac', GetMobile, vol. 28, no. 2, pp. 38-43. https://doi.org/10.1145/3686138.3686149

APA

Devine, J., Hodges, S., Ball, T., Moskal, M., de Halleux, P., D'amone, G., Gakure, D., Finney, J., Underwood, L., Hartley, K., Oppenheim, M., & Kos, P. (2024). Plug-and-play Physical Computing and Device Prototyping with Jacdac. GetMobile, 28(2), 38-43. https://doi.org/10.1145/3686138.3686149

Vancouver

Devine J, Hodges S, Ball T, Moskal M, de Halleux P, D'amone G et al. Plug-and-play Physical Computing and Device Prototyping with Jacdac. GetMobile. 2024 Jul 31;28(2):38-43. doi: 10.1145/3686138.3686149

Author

Devine, James ; Hodges, Steve ; Ball, Thomas et al. / Plug-and-play Physical Computing and Device Prototyping with Jacdac. In: GetMobile. 2024 ; Vol. 28, No. 2. pp. 38-43.

Bibtex

@article{6e35d4e87d07435b94b24833c6914068,
title = "Plug-and-play Physical Computing and Device Prototyping with Jacdac",
abstract = "Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.",
author = "James Devine and Steve Hodges and Thomas Ball and Micha{\l} Moskal and {de Halleux}, Peli and Gabriele D'amone and David Gakure and Joe Finney and Lorraine Underwood and Kobi Hartley and Matthew Oppenheim and Paul Kos",
year = "2024",
month = jul,
day = "31",
doi = "10.1145/3686138.3686149",
language = "English",
volume = "28",
pages = "38--43",
journal = "GetMobile",
number = "2",

}

RIS

TY - JOUR

T1 - Plug-and-play Physical Computing and Device Prototyping with Jacdac

AU - Devine, James

AU - Hodges, Steve

AU - Ball, Thomas

AU - Moskal, Michał

AU - de Halleux, Peli

AU - D'amone, Gabriele

AU - Gakure, David

AU - Finney, Joe

AU - Underwood, Lorraine

AU - Hartley, Kobi

AU - Oppenheim, Matthew

AU - Kos, Paul

PY - 2024/7/31

Y1 - 2024/7/31

N2 - Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.

AB - Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.

U2 - 10.1145/3686138.3686149

DO - 10.1145/3686138.3686149

M3 - Contribution to Magazine with ISSN

VL - 28

SP - 38

EP - 43

JO - GetMobile

JF - GetMobile

IS - 2

ER -