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  • Jacdac-19-07-2022

    Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6, 3, September 2022 http://doi.acm.org/10.1145/3550317

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Plug-and-play Physical Computing with Jacdac

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Article number110
<mark>Journal publication date</mark>7/09/2022
<mark>Journal</mark>Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Issue number3
Volume6
Number of pages30
Pages (from-to)110:1-110:30
Publication StatusPublished
<mark>Original language</mark>English

Abstract

Physical computing is becoming mainstream. More people than ever---from artists, makers and entrepreneurs to educators and students---are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software---road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.

Bibliographic note

© ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6, 3, September 2022 http://doi.acm.org/10.1145/3550317