Home > Research > Publications & Outputs > Point of Contact

Electronic data

  • PoC-OA

    Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Human-Computer Interaction, 5, CHI PLAY, September 2021 https://dl.acm.org/doi/10.1145/3474701

    Accepted author manuscript, 625 KB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures. / Hill, Joshua; Corke, Edward; Salawu, Mubarak et al.
In: Proceedings of the ACM on Human-Computer Interaction, Vol. 5, No. CHI PLAY, 274, 30.09.2021.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Hill, J, Corke, E, Salawu, M, Cotterell, E, Russell, M, Gibbons, J, Mu, T & Karnik, A 2021, 'Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures', Proceedings of the ACM on Human-Computer Interaction, vol. 5, no. CHI PLAY, 274. https://doi.org/10.1145/3474701

APA

Hill, J., Corke, E., Salawu, M., Cotterell, E., Russell, M., Gibbons, J., Mu, T., & Karnik, A. (2021). Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures. Proceedings of the ACM on Human-Computer Interaction, 5(CHI PLAY), Article 274. https://doi.org/10.1145/3474701

Vancouver

Hill J, Corke E, Salawu M, Cotterell E, Russell M, Gibbons J et al. Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures. Proceedings of the ACM on Human-Computer Interaction. 2021 Sept 30;5(CHI PLAY):274. doi: 10.1145/3474701

Author

Hill, Joshua ; Corke, Edward ; Salawu, Mubarak et al. / Point of Contact : Investigating change in perception through a serious game for COVID-19 preventive measures. In: Proceedings of the ACM on Human-Computer Interaction. 2021 ; Vol. 5, No. CHI PLAY.

Bibtex

@article{76056a9347364f55a1a99cc3f0627b0f,
title = "Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures",
abstract = "COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants{\textquoteright} perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level.",
keywords = "serious games, game transfer phenomena, covid-19",
author = "Joshua Hill and Edward Corke and Mubarak Salawu and Ethan Cotterell and Matthew Russell and Joshua Gibbons and Tianxiang Mu and Abe Karnik",
note = "{\textcopyright} ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Human-Computer Interaction, 5, CHI PLAY, September 2021 https://dl.acm.org/doi/10.1145/3474701 ",
year = "2021",
month = sep,
day = "30",
doi = "10.1145/3474701",
language = "English",
volume = "5",
journal = "Proceedings of the ACM on Human-Computer Interaction",
publisher = "ACM",
number = "CHI PLAY",

}

RIS

TY - JOUR

T1 - Point of Contact

T2 - Investigating change in perception through a serious game for COVID-19 preventive measures

AU - Hill, Joshua

AU - Corke, Edward

AU - Salawu, Mubarak

AU - Cotterell, Ethan

AU - Russell, Matthew

AU - Gibbons, Joshua

AU - Mu, Tianxiang

AU - Karnik, Abe

N1 - © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Human-Computer Interaction, 5, CHI PLAY, September 2021 https://dl.acm.org/doi/10.1145/3474701

PY - 2021/9/30

Y1 - 2021/9/30

N2 - COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants’ perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level.

AB - COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants’ perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level.

KW - serious games

KW - game transfer phenomena

KW - covid-19

U2 - 10.1145/3474701

DO - 10.1145/3474701

M3 - Journal article

VL - 5

JO - Proceedings of the ACM on Human-Computer Interaction

JF - Proceedings of the ACM on Human-Computer Interaction

IS - CHI PLAY

M1 - 274

ER -