Rights statement: This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in MobileHCI '14 which can be found at: http://dx.doi.org/10.1145/2628363.2628392
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Portallax
T2 - bringing 3D displays capabilities to handhelds
AU - Martinez Plasencia, Diego
AU - Karnik, Abhijit
AU - Martinez Muñoz, Jonatan
AU - Subramanian, Sriram
N1 - This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in MobileHCI '14 which can be found at: http://dx.doi.org/10.1145/2628363.2628392
PY - 2014/10
Y1 - 2014/10
N2 - We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax.
AB - We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax.
U2 - 10.1145/2628363.2628392
DO - 10.1145/2628363.2628392
M3 - Conference contribution/Paper
SN - 9781450330046
SP - 145
EP - 154
BT - MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services
PB - ACM
CY - New York
ER -