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  • OA-2014-10-MobileHCI-Portallax

    Rights statement: This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in MobileHCI '14 which can be found at: http://dx.doi.org/10.1145/2628363.2628392

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Portallax: bringing 3D displays capabilities to handhelds

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Portallax: bringing 3D displays capabilities to handhelds. / Martinez Plasencia, Diego; Karnik, Abhijit; Martinez Muñoz, Jonatan et al.
MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. New York: ACM, 2014. p. 145-154.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Martinez Plasencia, D, Karnik, A, Martinez Muñoz, J & Subramanian, S 2014, Portallax: bringing 3D displays capabilities to handhelds. in MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. ACM, New York, pp. 145-154. https://doi.org/10.1145/2628363.2628392

APA

Martinez Plasencia, D., Karnik, A., Martinez Muñoz, J., & Subramanian, S. (2014). Portallax: bringing 3D displays capabilities to handhelds. In MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services (pp. 145-154). ACM. https://doi.org/10.1145/2628363.2628392

Vancouver

Martinez Plasencia D, Karnik A, Martinez Muñoz J, Subramanian S. Portallax: bringing 3D displays capabilities to handhelds. In MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. New York: ACM. 2014. p. 145-154 doi: 10.1145/2628363.2628392

Author

Martinez Plasencia, Diego ; Karnik, Abhijit ; Martinez Muñoz, Jonatan et al. / Portallax : bringing 3D displays capabilities to handhelds. MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. New York : ACM, 2014. pp. 145-154

Bibtex

@inproceedings{a6b6a4b93e2f454481be0552ad98e4e8,
title = "Portallax: bringing 3D displays capabilities to handhelds",
abstract = "We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax.",
author = "{Martinez Plasencia}, Diego and Abhijit Karnik and {Martinez Mu{\~n}oz}, Jonatan and Sriram Subramanian",
note = "This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in MobileHCI '14 which can be found at: http://dx.doi.org/10.1145/2628363.2628392 ",
year = "2014",
month = oct,
doi = "10.1145/2628363.2628392",
language = "English",
isbn = "9781450330046",
pages = "145--154",
booktitle = "MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Portallax

T2 - bringing 3D displays capabilities to handhelds

AU - Martinez Plasencia, Diego

AU - Karnik, Abhijit

AU - Martinez Muñoz, Jonatan

AU - Subramanian, Sriram

N1 - This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in MobileHCI '14 which can be found at: http://dx.doi.org/10.1145/2628363.2628392

PY - 2014/10

Y1 - 2014/10

N2 - We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax.

AB - We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax.

U2 - 10.1145/2628363.2628392

DO - 10.1145/2628363.2628392

M3 - Conference contribution/Paper

SN - 9781450330046

SP - 145

EP - 154

BT - MobileHCI '14 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services

PB - ACM

CY - New York

ER -