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project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions

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project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. / Miri, Hossein; Kolkmeier, Jan; Taylor, Paul Jonathon; Poppe, Ronald; Heylen, Dirk.

Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. ed. / Ronald Poppe; John-Jules Meyer; Remco Veltkamp; Mehdi Dastani. Springer, 2016. p. 279-284 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; Vol. 178).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Miri, H, Kolkmeier, J, Taylor, PJ, Poppe, R & Heylen, D 2016, project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. in R Poppe, J-J Meyer, R Veltkamp & M Dastani (eds), Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , vol. 178, Springer, pp. 279-284, 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016, Utrecht, Netherlands, 28/06/16. https://doi.org/10.1007/978-3-319-49616-0_28

APA

Miri, H., Kolkmeier, J., Taylor, P. J., Poppe, R., & Heylen, D. (2016). project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. In R. Poppe, J-J. Meyer, R. Veltkamp, & M. Dastani (Eds.), Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers (pp. 279-284). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; Vol. 178). Springer. https://doi.org/10.1007/978-3-319-49616-0_28

Vancouver

Miri H, Kolkmeier J, Taylor PJ, Poppe R, Heylen D. project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. In Poppe R, Meyer J-J, Veltkamp R, Dastani M, editors, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer. 2016. p. 279-284. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ). https://doi.org/10.1007/978-3-319-49616-0_28

Author

Miri, Hossein ; Kolkmeier, Jan ; Taylor, Paul Jonathon ; Poppe, Ronald ; Heylen, Dirk. / project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. editor / Ronald Poppe ; John-Jules Meyer ; Remco Veltkamp ; Mehdi Dastani. Springer, 2016. pp. 279-284 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ).

Bibtex

@inproceedings{c1988dcc14954307b872bef3fac6151b,
title = "project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions",
abstract = "This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.",
keywords = "Interactive conversational agents, Interpersonal sensemaking, Mimicry, Motion capture, Social skills, Virtual reality",
author = "Hossein Miri and Jan Kolkmeier and Taylor, {Paul Jonathon} and Ronald Poppe and Dirk Heylen",
year = "2016",
month = nov,
day = "15",
doi = "10.1007/978-3-319-49616-0_28",
language = "English",
isbn = "9783319496153",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ",
publisher = "Springer",
pages = "279--284",
editor = "Ronald Poppe and John-Jules Meyer and Remco Veltkamp and Mehdi Dastani",
booktitle = "Intelligent Technologies for Interactive Entertainment",
note = "8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 ; Conference date: 28-06-2016 Through 30-06-2016",

}

RIS

TY - GEN

T1 - project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions

AU - Miri, Hossein

AU - Kolkmeier, Jan

AU - Taylor, Paul Jonathon

AU - Poppe, Ronald

AU - Heylen, Dirk

PY - 2016/11/15

Y1 - 2016/11/15

N2 - This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.

AB - This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.

KW - Interactive conversational agents

KW - Interpersonal sensemaking

KW - Mimicry

KW - Motion capture

KW - Social skills

KW - Virtual reality

U2 - 10.1007/978-3-319-49616-0_28

DO - 10.1007/978-3-319-49616-0_28

M3 - Conference contribution/Paper

AN - SCOPUS:85000869965

SN - 9783319496153

T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

SP - 279

EP - 284

BT - Intelligent Technologies for Interactive Entertainment

A2 - Poppe, Ronald

A2 - Meyer, John-Jules

A2 - Veltkamp, Remco

A2 - Dastani, Mehdi

PB - Springer

T2 - 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016

Y2 - 28 June 2016 through 30 June 2016

ER -