Final published version
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Prototyping InContext
T2 - Exploring New Paradigms in User Experience Tools
AU - Carter, Anna Rose Lucy
AU - Sturdee, Miriam
AU - Dix, Alan
PY - 2022/6/20
Y1 - 2022/6/20
N2 - The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what "user experience"means when the devices we own are becoming 'aware' of their surroundings, context, and have increasing agency.
AB - The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what "user experience"means when the devices we own are becoming 'aware' of their surroundings, context, and have increasing agency.
U2 - 10.1145/3531073.3531175
DO - 10.1145/3531073.3531175
M3 - Conference contribution/Paper
T3 - ACM International Conference Proceeding Series
SP - 22:1-22:5
BT - Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022
A2 - Bottoni, Paolo
A2 - Panizzi, Emanuele
PB - ACM
CY - New York
ER -