Home > Research > Publications & Outputs > Prototyping InContext

Links

Text available via DOI:

View graph of relations

Prototyping InContext: Exploring New Paradigms in User Experience Tools

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Prototyping InContext: Exploring New Paradigms in User Experience Tools. / Carter, Anna Rose Lucy; Sturdee, Miriam; Dix, Alan.
Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022. ed. / Paolo Bottoni; Emanuele Panizzi. New York: ACM, 2022. p. 22:1-22:5 22 (ACM International Conference Proceeding Series).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Carter, ARL, Sturdee, M & Dix, A 2022, Prototyping InContext: Exploring New Paradigms in User Experience Tools. in P Bottoni & E Panizzi (eds), Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022., 22, ACM International Conference Proceeding Series, ACM, New York, pp. 22:1-22:5. https://doi.org/10.1145/3531073.3531175

APA

Carter, A. R. L., Sturdee, M., & Dix, A. (2022). Prototyping InContext: Exploring New Paradigms in User Experience Tools. In P. Bottoni, & E. Panizzi (Eds.), Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022 (pp. 22:1-22:5). Article 22 (ACM International Conference Proceeding Series). ACM. https://doi.org/10.1145/3531073.3531175

Vancouver

Carter ARL, Sturdee M, Dix A. Prototyping InContext: Exploring New Paradigms in User Experience Tools. In Bottoni P, Panizzi E, editors, Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022. New York: ACM. 2022. p. 22:1-22:5. 22. (ACM International Conference Proceeding Series). doi: 10.1145/3531073.3531175

Author

Carter, Anna Rose Lucy ; Sturdee, Miriam ; Dix, Alan. / Prototyping InContext : Exploring New Paradigms in User Experience Tools. Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022. editor / Paolo Bottoni ; Emanuele Panizzi. New York : ACM, 2022. pp. 22:1-22:5 (ACM International Conference Proceeding Series).

Bibtex

@inproceedings{eedf807b0832478da96440baa77b5203,
title = "Prototyping InContext: Exploring New Paradigms in User Experience Tools",
abstract = "The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what {"}user experience{"}means when the devices we own are becoming 'aware' of their surroundings, context, and have increasing agency.",
author = "Carter, {Anna Rose Lucy} and Miriam Sturdee and Alan Dix",
year = "2022",
month = jun,
day = "20",
doi = "10.1145/3531073.3531175",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "ACM",
pages = "22:1--22:5",
editor = "Paolo Bottoni and Emanuele Panizzi",
booktitle = "Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022",

}

RIS

TY - GEN

T1 - Prototyping InContext

T2 - Exploring New Paradigms in User Experience Tools

AU - Carter, Anna Rose Lucy

AU - Sturdee, Miriam

AU - Dix, Alan

PY - 2022/6/20

Y1 - 2022/6/20

N2 - The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what "user experience"means when the devices we own are becoming 'aware' of their surroundings, context, and have increasing agency.

AB - The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what "user experience"means when the devices we own are becoming 'aware' of their surroundings, context, and have increasing agency.

U2 - 10.1145/3531073.3531175

DO - 10.1145/3531073.3531175

M3 - Conference contribution/Paper

T3 - ACM International Conference Proceeding Series

SP - 22:1-22:5

BT - Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2022

A2 - Bottoni, Paolo

A2 - Panizzi, Emanuele

PB - ACM

CY - New York

ER -