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  • Radi-Eye Accepted Version

    Rights statement: © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021 http://doi.acm.org/10.1145/3411764.3445697

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Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. / Sidenmark, Ludwig; Potts, Dominic; Bapisch, Bill et al.
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM, 2021. p. 1-11 740.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sidenmark, L, Potts, D, Bapisch, B & Gellersen, H 2021, Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems., 740, ACM, New York, pp. 1-11. https://doi.org/10.1145/3411764.3445697

APA

Sidenmark, L., Potts, D., Bapisch, B., & Gellersen, H. (2021). Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-11). Article 740 ACM. https://doi.org/10.1145/3411764.3445697

Vancouver

Sidenmark L, Potts D, Bapisch B, Gellersen H. Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2021. p. 1-11. 740 doi: 10.1145/3411764.3445697

Author

Sidenmark, Ludwig ; Potts, Dominic ; Bapisch, Bill et al. / Radi-Eye : Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2021. pp. 1-11

Bibtex

@inproceedings{945f6d0671f4428782ad3368097eae02,
title = "Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing",
abstract = "Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial interface designed to maximise expressiveness with input from only the eyes and head. Radi-Eye provides widgets for discrete and continuous input and scales to support larger feature sets. Widgets can be selected with Look & Cross, using gaze for pre-selection followed by head-crossing as trigger and for manipulation. The technique leverages natural eye-head coordination where eye and head move at an offset unless explicitly brought into alignment, enabling interaction without risk of unintended input. We explore Radi-Eye in three augmented and virtual reality applications, and evaluate the effect of radial interface scale and orientation on performance with Look & Cross. The results show that Radi-Eye provides users with fast and accurate input while opening up a new design space for hands-free fluid interaction.",
author = "Ludwig Sidenmark and Dominic Potts and Bill Bapisch and Hans Gellersen",
note = "{\textcopyright} ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021 http://doi.acm.org/10.1145/3411764.3445697",
year = "2021",
month = may,
day = "8",
doi = "10.1145/3411764.3445697",
language = "English",
pages = "1--11",
booktitle = "CHI '21",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Radi-Eye

T2 - Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

AU - Sidenmark, Ludwig

AU - Potts, Dominic

AU - Bapisch, Bill

AU - Gellersen, Hans

N1 - © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021 http://doi.acm.org/10.1145/3411764.3445697

PY - 2021/5/8

Y1 - 2021/5/8

N2 - Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial interface designed to maximise expressiveness with input from only the eyes and head. Radi-Eye provides widgets for discrete and continuous input and scales to support larger feature sets. Widgets can be selected with Look & Cross, using gaze for pre-selection followed by head-crossing as trigger and for manipulation. The technique leverages natural eye-head coordination where eye and head move at an offset unless explicitly brought into alignment, enabling interaction without risk of unintended input. We explore Radi-Eye in three augmented and virtual reality applications, and evaluate the effect of radial interface scale and orientation on performance with Look & Cross. The results show that Radi-Eye provides users with fast and accurate input while opening up a new design space for hands-free fluid interaction.

AB - Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial interface designed to maximise expressiveness with input from only the eyes and head. Radi-Eye provides widgets for discrete and continuous input and scales to support larger feature sets. Widgets can be selected with Look & Cross, using gaze for pre-selection followed by head-crossing as trigger and for manipulation. The technique leverages natural eye-head coordination where eye and head move at an offset unless explicitly brought into alignment, enabling interaction without risk of unintended input. We explore Radi-Eye in three augmented and virtual reality applications, and evaluate the effect of radial interface scale and orientation on performance with Look & Cross. The results show that Radi-Eye provides users with fast and accurate input while opening up a new design space for hands-free fluid interaction.

U2 - 10.1145/3411764.3445697

DO - 10.1145/3411764.3445697

M3 - Conference contribution/Paper

SP - 1

EP - 11

BT - CHI '21

PB - ACM

CY - New York

ER -