Rights statement: This is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, 157, 2022 DOI: 10.1016/j.ijhcs.2021.102727
Accepted author manuscript, 701 KB, PDF document
Available under license: CC BY-NC-ND: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Final published version
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Raising Awareness of Stereotyping Through Collaborative Digital Storytelling
T2 - Design for Change with and for Children
AU - Rubegni, Elisa
AU - Landoni, Monica
AU - Malinverni, Laura
AU - Jaccheri, Letizia
N1 - This is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, 157, 2022 DOI: 10.1016/j.ijhcs.2021.102727
PY - 2022/1/31
Y1 - 2022/1/31
N2 - The purpose of our research is to use design as a mean to support children becoming more aware of stereotypes in their own artefacts. We have been facing this challenge leveraging on Digital StoryTelling (DST) as a powerful instrument to detect children's beliefs and values including those connecting to gender. In addition, considering the role of social interactions in creating and reproducing gender stereotypes in children we have been focusing on the collaborative creation of digital stories to investigate stereotypes as a cultural product. The goal of the paper is to give an account of our process of digging into this topic and our design pathway in developing and assess a DST prototype directed to raise children's awareness. Our work main contribution is to spread insight on our approach and support the HCI community to replicate it to challenge the negative effect of stereotypes, and to provide new knowledge on how gender stereotype awareness could be raised among children through the collaborative creation of DST. As a final research contribution we provide a set of design recommendations to address the design of a collaborative DST tool for raising stereotype awareness.
AB - The purpose of our research is to use design as a mean to support children becoming more aware of stereotypes in their own artefacts. We have been facing this challenge leveraging on Digital StoryTelling (DST) as a powerful instrument to detect children's beliefs and values including those connecting to gender. In addition, considering the role of social interactions in creating and reproducing gender stereotypes in children we have been focusing on the collaborative creation of digital stories to investigate stereotypes as a cultural product. The goal of the paper is to give an account of our process of digging into this topic and our design pathway in developing and assess a DST prototype directed to raise children's awareness. Our work main contribution is to spread insight on our approach and support the HCI community to replicate it to challenge the negative effect of stereotypes, and to provide new knowledge on how gender stereotype awareness could be raised among children through the collaborative creation of DST. As a final research contribution we provide a set of design recommendations to address the design of a collaborative DST tool for raising stereotype awareness.
KW - Gender
KW - unconscious bias
KW - gender stereotypes
KW - Children-computer interaction
KW - Digital storytelling
U2 - 10.1016/j.ijhcs.2021.102727
DO - 10.1016/j.ijhcs.2021.102727
M3 - Journal article
VL - 157
JO - International Journal of Human-Computer Studies
JF - International Journal of Human-Computer Studies
SN - 1071-5819
M1 - 102727
ER -