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Randomised controlled trial of the use of an educational board game in neonatology

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Randomised controlled trial of the use of an educational board game in neonatology. / Swiderska, Nina; Thomason, Elinor; Hart, Anna et al.
In: Medical Teacher, Vol. 35, No. 5, 05.2013, p. 413-415.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Swiderska, N, Thomason, E, Hart, A & Shaw, B 2013, 'Randomised controlled trial of the use of an educational board game in neonatology', Medical Teacher, vol. 35, no. 5, pp. 413-415. https://doi.org/10.3109/0142159X.2013.769679

APA

Swiderska, N., Thomason, E., Hart, A., & Shaw, B. (2013). Randomised controlled trial of the use of an educational board game in neonatology. Medical Teacher, 35(5), 413-415. https://doi.org/10.3109/0142159X.2013.769679

Vancouver

Swiderska N, Thomason E, Hart A, Shaw B. Randomised controlled trial of the use of an educational board game in neonatology. Medical Teacher. 2013 May;35(5):413-415. doi: 10.3109/0142159X.2013.769679

Author

Swiderska, Nina ; Thomason, Elinor ; Hart, Anna et al. / Randomised controlled trial of the use of an educational board game in neonatology. In: Medical Teacher. 2013 ; Vol. 35, No. 5. pp. 413-415.

Bibtex

@article{48b8c3f505f4493182adb55b93c3f29a,
title = "Randomised controlled trial of the use of an educational board game in neonatology",
abstract = "Background: Games have been used in healthcare education to encourage active learning.Aim: To investigate whether an educational board game which had been developed in the speciality of neonatology could influence the learning experience of medical students during their neonatal attachment.Method: A randomised controlled trial of using the game was conducted amongst 67 student participants.Results: The average final assessment score was 4.15 points higher in the group of students that played the game compared to the control group (95% CI–0.88–9.17; p = 0.09). The game was well received by the students.Conclusion: Although we cannot conclude firmly that the game produces an effect on learning, this study suggests that educational games should be investigated further in the delivery of undergraduate learning in specialities where exposure is brief.",
author = "Nina Swiderska and Elinor Thomason and Anna Hart and Ben Shaw",
year = "2013",
month = may,
doi = "10.3109/0142159X.2013.769679",
language = "English",
volume = "35",
pages = "413--415",
journal = "Medical Teacher",
issn = "1466-187X",
publisher = "Informa Healthcare",
number = "5",

}

RIS

TY - JOUR

T1 - Randomised controlled trial of the use of an educational board game in neonatology

AU - Swiderska, Nina

AU - Thomason, Elinor

AU - Hart, Anna

AU - Shaw, Ben

PY - 2013/5

Y1 - 2013/5

N2 - Background: Games have been used in healthcare education to encourage active learning.Aim: To investigate whether an educational board game which had been developed in the speciality of neonatology could influence the learning experience of medical students during their neonatal attachment.Method: A randomised controlled trial of using the game was conducted amongst 67 student participants.Results: The average final assessment score was 4.15 points higher in the group of students that played the game compared to the control group (95% CI–0.88–9.17; p = 0.09). The game was well received by the students.Conclusion: Although we cannot conclude firmly that the game produces an effect on learning, this study suggests that educational games should be investigated further in the delivery of undergraduate learning in specialities where exposure is brief.

AB - Background: Games have been used in healthcare education to encourage active learning.Aim: To investigate whether an educational board game which had been developed in the speciality of neonatology could influence the learning experience of medical students during their neonatal attachment.Method: A randomised controlled trial of using the game was conducted amongst 67 student participants.Results: The average final assessment score was 4.15 points higher in the group of students that played the game compared to the control group (95% CI–0.88–9.17; p = 0.09). The game was well received by the students.Conclusion: Although we cannot conclude firmly that the game produces an effect on learning, this study suggests that educational games should be investigated further in the delivery of undergraduate learning in specialities where exposure is brief.

U2 - 10.3109/0142159X.2013.769679

DO - 10.3109/0142159X.2013.769679

M3 - Journal article

VL - 35

SP - 413

EP - 415

JO - Medical Teacher

JF - Medical Teacher

SN - 1466-187X

IS - 5

ER -