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Reachability Poorman Discrete-Bidding Games.

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Reachability Poorman Discrete-Bidding Games. / Avni, Guy; Meggendorfer, Tobias; Sadhukhan, Suman et al.
ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings. ed. / Kobi Gal; Kobi Gal; Ann Nowe; Grzegorz J. Nalepa; Roy Fairstein; Roxana Radulescu. 2023. p. 141-148 (Frontiers in Artificial Intelligence and Applications; Vol. 372).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Avni, G, Meggendorfer, T, Sadhukhan, S, Tkadlec, J & Žikelić, Đ 2023, Reachability Poorman Discrete-Bidding Games. in K Gal, K Gal, A Nowe, GJ Nalepa, R Fairstein & R Radulescu (eds), ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings. Frontiers in Artificial Intelligence and Applications, vol. 372, pp. 141-148. https://doi.org/10.3233/FAIA230264

APA

Avni, G., Meggendorfer, T., Sadhukhan, S., Tkadlec, J., & Žikelić, Đ. (2023). Reachability Poorman Discrete-Bidding Games. In K. Gal, K. Gal, A. Nowe, G. J. Nalepa, R. Fairstein, & R. Radulescu (Eds.), ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings (pp. 141-148). (Frontiers in Artificial Intelligence and Applications; Vol. 372). https://doi.org/10.3233/FAIA230264

Vancouver

Avni G, Meggendorfer T, Sadhukhan S, Tkadlec J, Žikelić Đ. Reachability Poorman Discrete-Bidding Games. In Gal K, Gal K, Nowe A, Nalepa GJ, Fairstein R, Radulescu R, editors, ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings. 2023. p. 141-148. (Frontiers in Artificial Intelligence and Applications). doi: 10.3233/FAIA230264

Author

Avni, Guy ; Meggendorfer, Tobias ; Sadhukhan, Suman et al. / Reachability Poorman Discrete-Bidding Games. ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings. editor / Kobi Gal ; Kobi Gal ; Ann Nowe ; Grzegorz J. Nalepa ; Roy Fairstein ; Roxana Radulescu. 2023. pp. 141-148 (Frontiers in Artificial Intelligence and Applications).

Bibtex

@inproceedings{dbcb824d7f5747cda0730b6fc43065f5,
title = "Reachability Poorman Discrete-Bidding Games.",
abstract = "We consider bidding games, a class of two-player zero-sum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. We consider, for the first time, poorman discrete-bidding in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered Richman bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on threshold budgets, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We first show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.",
author = "Guy Avni and Tobias Meggendorfer and Suman Sadhukhan and Josef Tkadlec and {\D}or{\d}e {\v Z}ikeli{\'c}",
year = "2023",
month = sep,
day = "28",
doi = "10.3233/FAIA230264",
language = "English",
series = "Frontiers in Artificial Intelligence and Applications",
pages = "141--148",
editor = "Kobi Gal and Kobi Gal and Ann Nowe and Nalepa, {Grzegorz J.} and Roy Fairstein and Roxana Radulescu",
booktitle = "ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings",

}

RIS

TY - GEN

T1 - Reachability Poorman Discrete-Bidding Games.

AU - Avni, Guy

AU - Meggendorfer, Tobias

AU - Sadhukhan, Suman

AU - Tkadlec, Josef

AU - Žikelić, Đorđe

PY - 2023/9/28

Y1 - 2023/9/28

N2 - We consider bidding games, a class of two-player zero-sum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. We consider, for the first time, poorman discrete-bidding in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered Richman bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on threshold budgets, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We first show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.

AB - We consider bidding games, a class of two-player zero-sum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. We consider, for the first time, poorman discrete-bidding in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered Richman bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on threshold budgets, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We first show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.

U2 - 10.3233/FAIA230264

DO - 10.3233/FAIA230264

M3 - Conference contribution/Paper

T3 - Frontiers in Artificial Intelligence and Applications

SP - 141

EP - 148

BT - ECAI 2023 - 26th European Conference on Artificial Intelligence, including 12th Conference on Prestigious Applications of Intelligent Systems, PAIS 2023 - Proceedings

A2 - Gal, Kobi

A2 - Gal, Kobi

A2 - Nowe, Ann

A2 - Nalepa, Grzegorz J.

A2 - Fairstein, Roy

A2 - Radulescu, Roxana

ER -