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Rebound Archetypes: A Card-based Tool to Help Designers Think Through the Rebound Effects when Designing for Sustainability

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Rebound Archetypes: A Card-based Tool to Help Designers Think Through the Rebound Effects when Designing for Sustainability. / Bornes, Laetitia; Smith, Marcia Tavares; Bates, Oliver et al.
2024. Paper presented at Relating Systems Thinking and Design , Oslo, Norway.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Bornes L, Smith MT, Bates O, Blair G, Letondal C, Vingerhoeds R. Rebound Archetypes: A Card-based Tool to Help Designers Think Through the Rebound Effects when Designing for Sustainability. 2024. Paper presented at Relating Systems Thinking and Design , Oslo, Norway.

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Bibtex

@conference{026a5c4b47734b15a0f6625c83cd2ad7,
title = "Rebound Archetypes: A Card-based Tool to Help Designers Think Through the Rebound Effects when Designing for Sustainability",
abstract = "In this paper, we present our work in developing a tool to help designers and decision-makers in considering rebound effects within their design or decision process. The concept of rebound effect is defined in multiple ways. In this paper, it is used to refer to any unintended consequence resulting from an intervention that goes against the initial intention or has social or environmental impacts that are perceived as negative. The Rebound Archetypes tool, in the form of cards, has been designed to facilitate workshops. Its purpose is to enable participants to engage in a process of collective decision-making regarding the potential rebound effects that could result from an intervention. This could be the introduction of a new product, service, technology, or strategic decision, policy. The tool also allows participants to understand the associated risks and to collectively decide on actions to take, such as (a) cancelling the intervention or redefining it, (b) attempting to mitigate potential rebound effects, or (c) accepting the risk and monitoring it. The cards are designed to facilitate these activities without inducing paralysis, and can be used in various ways to adapt to the design process and the participants' level of expertise. Primarily, they were created to embody reflection steps around rebound effects, but they aim to become less necessary as the {\textquoteleft}players{\textquoteright} gain autonomy. This paper discusses the process of creating the Rebound Archetypes cards and the insights we have gathered on the challenge of considering rebound effects in design.",
author = "Laetitia Bornes and Smith, {Marcia Tavares} and Oliver Bates and Gordon Blair and Catherine Letondal and Rob Vingerhoeds",
year = "2024",
month = oct,
day = "24",
language = "English",
note = " Relating Systems Thinking and Design : Rivers of Conversations, RSD13 ; Conference date: 12-10-2024 Through 26-10-2024",
url = "https://rsdsymposium.org/rsd13-rivers-of-conversations/",

}

RIS

TY - CONF

T1 - Rebound Archetypes

T2 - Relating Systems Thinking and Design

AU - Bornes, Laetitia

AU - Smith, Marcia Tavares

AU - Bates, Oliver

AU - Blair, Gordon

AU - Letondal, Catherine

AU - Vingerhoeds, Rob

N1 - Conference code: 13

PY - 2024/10/24

Y1 - 2024/10/24

N2 - In this paper, we present our work in developing a tool to help designers and decision-makers in considering rebound effects within their design or decision process. The concept of rebound effect is defined in multiple ways. In this paper, it is used to refer to any unintended consequence resulting from an intervention that goes against the initial intention or has social or environmental impacts that are perceived as negative. The Rebound Archetypes tool, in the form of cards, has been designed to facilitate workshops. Its purpose is to enable participants to engage in a process of collective decision-making regarding the potential rebound effects that could result from an intervention. This could be the introduction of a new product, service, technology, or strategic decision, policy. The tool also allows participants to understand the associated risks and to collectively decide on actions to take, such as (a) cancelling the intervention or redefining it, (b) attempting to mitigate potential rebound effects, or (c) accepting the risk and monitoring it. The cards are designed to facilitate these activities without inducing paralysis, and can be used in various ways to adapt to the design process and the participants' level of expertise. Primarily, they were created to embody reflection steps around rebound effects, but they aim to become less necessary as the ‘players’ gain autonomy. This paper discusses the process of creating the Rebound Archetypes cards and the insights we have gathered on the challenge of considering rebound effects in design.

AB - In this paper, we present our work in developing a tool to help designers and decision-makers in considering rebound effects within their design or decision process. The concept of rebound effect is defined in multiple ways. In this paper, it is used to refer to any unintended consequence resulting from an intervention that goes against the initial intention or has social or environmental impacts that are perceived as negative. The Rebound Archetypes tool, in the form of cards, has been designed to facilitate workshops. Its purpose is to enable participants to engage in a process of collective decision-making regarding the potential rebound effects that could result from an intervention. This could be the introduction of a new product, service, technology, or strategic decision, policy. The tool also allows participants to understand the associated risks and to collectively decide on actions to take, such as (a) cancelling the intervention or redefining it, (b) attempting to mitigate potential rebound effects, or (c) accepting the risk and monitoring it. The cards are designed to facilitate these activities without inducing paralysis, and can be used in various ways to adapt to the design process and the participants' level of expertise. Primarily, they were created to embody reflection steps around rebound effects, but they aim to become less necessary as the ‘players’ gain autonomy. This paper discusses the process of creating the Rebound Archetypes cards and the insights we have gathered on the challenge of considering rebound effects in design.

M3 - Conference paper

Y2 - 12 October 2024 through 26 October 2024

ER -