Rights statement: © Lindley, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in C&C '15 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition http://dx.doi.org/10.1145/2757226.2764763
Accepted author manuscript, 2.05 MB, PDF document
Available under license: None
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Researching design fiction with design fiction
AU - Lindley, Joseph
N1 - © Lindley, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in C&C '15 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition http://dx.doi.org/10.1145/2757226.2764763
PY - 2015/6/30
Y1 - 2015/6/30
N2 - The term design fiction was first used in 2005 by Bruce Sterling [18:30] and in 2009 Julian Bleecker built on the idea by combining it with various other characterisations [cf. 1,2,10] and catalysed a step change in design fictiondiscourse. Since then design fiction has gained significant traction across academic contexts; at symposia and conference events; and through its practice within commercial design studios and industry. Despite becoming a popular way of framing speculative design, the characterisation of design fiction as research approach still remains “up for grabs” [19:22] as it is “enticing and provocative, yet […] remains elusive” [7:1]. In 2013 Bleecker remarked in terms of his studios own practice “I don’t think we’ve figured it out” and that “studying it, understanding it and trying to devise some of the principles - of what we’re calling design fiction - is what we’re trying to do” [1]. Adopting a research through design approach [5,6], this doctoral research intends to shed light on the questions raised by Bleecker by researching design fiction, with design fiction.
AB - The term design fiction was first used in 2005 by Bruce Sterling [18:30] and in 2009 Julian Bleecker built on the idea by combining it with various other characterisations [cf. 1,2,10] and catalysed a step change in design fictiondiscourse. Since then design fiction has gained significant traction across academic contexts; at symposia and conference events; and through its practice within commercial design studios and industry. Despite becoming a popular way of framing speculative design, the characterisation of design fiction as research approach still remains “up for grabs” [19:22] as it is “enticing and provocative, yet […] remains elusive” [7:1]. In 2013 Bleecker remarked in terms of his studios own practice “I don’t think we’ve figured it out” and that “studying it, understanding it and trying to devise some of the principles - of what we’re calling design fiction - is what we’re trying to do” [1]. Adopting a research through design approach [5,6], this doctoral research intends to shed light on the questions raised by Bleecker by researching design fiction, with design fiction.
KW - design fiction
KW - research through design
U2 - 10.1145/2757226.2764763
DO - 10.1145/2757226.2764763
M3 - Conference contribution/Paper
SN - 9781450335980
SP - 325
EP - 326
BT - C&C '15 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
PB - Association for Computing Machinery (ACM)
CY - New York
ER -