Research output: Contribution to Journal/Magazine › Meeting abstract › peer-review
ReWiiRe (Research in Wii Rehabilitation) : user involvement in the development of a personalised rehabilitation system for arm re-education after stroke. / Warland, Alyson; Kilbride, Cherry; Tsekleves, Emmanouil et al.
In: International Journal of Stroke, Vol. 7, No. Suppl. 2, 12.2012, p. 27-27.Research output: Contribution to Journal/Magazine › Meeting abstract › peer-review
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TY - JOUR
T1 - ReWiiRe (Research in Wii Rehabilitation)
T2 - user involvement in the development of a personalised rehabilitation system for arm re-education after stroke
AU - Warland, Alyson
AU - Kilbride, Cherry
AU - Tsekleves, Emmanouil
AU - Skordoulis, Donysios
AU - Paraskevopoulos, Ioannis
PY - 2012/12
Y1 - 2012/12
N2 - Introduction: Virtual reality gaming systems, such as Nintendo Wii, areincreasingly used in rehabilitation to deliver the intensity and repetitionof practice necessary to enhance recovery. This abstract reports serviceuser (SU) involvement in the ReWiiRe project (www.rewiire.org.uk);which investigated feasibility and acceptability of rehabilitation usingWii and the development of a personalised stroke treatment (PST), usingadapted Wii technology, for arm re-education post-stroke. SUs workedcollaboratively with therapists and engineers to develop data-collectiontools (aphasia-friendly questionnaire, interview schedules); advised ondesign and testing of equipment prototypes and design and content ofbespoke exercises and games, ensuring that PST was relevant and meaningful. A SU participated in a two week case-study testing PST.Method: Mixed methods: questionnaire, semi-structured interviews andsingle case-study.Results: 33 questionnaires and 10 interviews were completed. 87.9%(29/33) questionnaire respondents felt Wii helped with rehabilitation.57.6% (19/33) reported difficulty using equipment. 33.3% (5/15) ofSUs reported difficulties using the hand-held remote controls. Therapists believed use of standard Wii was limited due to the high level ofdexterity, movement and coordination necessary to operate the system.A case-study using PST demonstrated a high level of user-acceptabilityand positive changes on outcome measures.Conclusion: Use of standard Wii in arm rehabilitation post-stroke islimited. Issues identified from this study, together with input from SUshave been used to iteratively inform the design and development ofPST using adapted Wii technology for arm rehabilitation. Proof of concept was confirmed through a case-study. Further study using the PSTis planned.
AB - Introduction: Virtual reality gaming systems, such as Nintendo Wii, areincreasingly used in rehabilitation to deliver the intensity and repetitionof practice necessary to enhance recovery. This abstract reports serviceuser (SU) involvement in the ReWiiRe project (www.rewiire.org.uk);which investigated feasibility and acceptability of rehabilitation usingWii and the development of a personalised stroke treatment (PST), usingadapted Wii technology, for arm re-education post-stroke. SUs workedcollaboratively with therapists and engineers to develop data-collectiontools (aphasia-friendly questionnaire, interview schedules); advised ondesign and testing of equipment prototypes and design and content ofbespoke exercises and games, ensuring that PST was relevant and meaningful. A SU participated in a two week case-study testing PST.Method: Mixed methods: questionnaire, semi-structured interviews andsingle case-study.Results: 33 questionnaires and 10 interviews were completed. 87.9%(29/33) questionnaire respondents felt Wii helped with rehabilitation.57.6% (19/33) reported difficulty using equipment. 33.3% (5/15) ofSUs reported difficulties using the hand-held remote controls. Therapists believed use of standard Wii was limited due to the high level ofdexterity, movement and coordination necessary to operate the system.A case-study using PST demonstrated a high level of user-acceptabilityand positive changes on outcome measures.Conclusion: Use of standard Wii in arm rehabilitation post-stroke islimited. Issues identified from this study, together with input from SUshave been used to iteratively inform the design and development ofPST using adapted Wii technology for arm rehabilitation. Proof of concept was confirmed through a case-study. Further study using the PSTis planned.
U2 - 10.1111/j.1747-4930.2012.00961.x
DO - 10.1111/j.1747-4930.2012.00961.x
M3 - Meeting abstract
VL - 7
SP - 27
EP - 27
JO - International Journal of Stroke
JF - International Journal of Stroke
SN - 1747-4930
IS - Suppl. 2
ER -