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Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis.

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Publication date21/10/2019
Host publicationAutomated Technology for Verification and Analysis- 17th International Symposium, AVTA 2019, Proceedings
EditorsYu-Fang Chen, Chih-Hong Cheng, Javier Esparza
Pages404-422
Number of pages19
<mark>Original language</mark>English

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11781 LNCS
ISSN (Print)0302-9743
ISSN (electronic)1611-3349

Abstract

We propose “semantic labelling” as a novel ingredient for solving games in the context of LTL synthesis. It exploits recent advances in the automata-based approach, yielding more information for each state of the generated parity game than the game graph can capture. We utilize this extra information to improve standard approaches as follows. (i) Compared to strategy improvement (SI) with random initial strategy, a more informed initialization often yields a winning strategy directly without any computation. (ii) This initialization makes SI also yield smaller solutions. (iii) While Q-learning on the game graph turns out not too efficient, Q-learning with the semantic information becomes competitive to SI. Since already the simplest heuristics achieve significant improvements the experimental results demonstrate the utility of semantic labelling. This extra information opens the door to more advanced learning approaches both for initialization and improvement of strategies.