Home > Research > Publications & Outputs > Shape Display Shader Language (SDSL)

Links

Text available via DOI:

View graph of relations

Shape Display Shader Language (SDSL): a new programming model for shape changing displays

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date04/2015
Host publicationCHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Pages1121-1126
Number of pages6
ISBN (print)9781450331463
<mark>Original language</mark>English

Abstract

Shape-changing displays' dynamic physical affordances have inspired a range of novel hardware designs to support new types of interaction. Despite rapid technological progress, the community lacks a common programming model for developing applications for these visually and physically-dynamic display surfaces. This results in complex, hardware-specific, custom-code that requires significant development effort and prevents researchers from easily building on and sharing their applications across hardware platforms. As a first attempt to address these issues we introduce SDSL, a Shape-Display Shader Language for easily programming shape-changing displays in a hardware-independent manner. We introduce the (graphics-derived) pipeline model of SDSL, an open-source implementation that includes a compiler, runtime, IDE, debugger, and simulator, and show demonstrator applications running on two shape-changing hardware setups.