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Single camera photogrammetry for reverse engineering and fabrication of ancient and modern artifacts

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Single camera photogrammetry for reverse engineering and fabrication of ancient and modern artifacts. / Kaufman, John; Rennie, Allan Edward Watson; Clement, Morag.
In: Procedia CIRP, Vol. 36, 2015, p. 223-229.

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Kaufman J, Rennie AEW, Clement M. Single camera photogrammetry for reverse engineering and fabrication of ancient and modern artifacts. Procedia CIRP. 2015;36:223-229. Epub 2015 Sept 30. doi: 10.1016/j.procir.2015.01.073

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@article{bf9a5c69530647c3a13c17d40be6690c,
title = "Single camera photogrammetry for reverse engineering and fabrication of ancient and modern artifacts",
abstract = "Photogrammetry has been used for recording objects for well over one hundred and fifty years. Modern photogrammetry, or digital image capture, can be used with the aid of a single medium range digital single lens reflex (DSLR) camera, to transform two-dimensional images into three-dimensional CAD spatial representations, and together with the use of additive manufacturing or 3D Printing technology, geometric representations of original cultural, historic and geological artifacts can be fabricated in a process known as Reverse Engineering. Being able to replicate such objects is of great benefit in education; if the original object cannot be handled because it is too old or delicate, then replicas can give the handler a chance to experience the size, texture and weight of rare objects. Photogrammetry equipment is discussed, the objective being simplicity of execution for eventual realisation of physical products such as the artifacts discussed. As the processing power of computers has increased and become more widely available, and with the use of computer software programs it is now possible to digitally combine multi-view photographs, taken from 360° around the object, into 3D CAD representational virtual images. The resulting Data is then reprocessed, with a secondary computer program, to produce the STL file that the additive manufacturing machines can read, so as to produce replicated models of the originals. Three case studies are documented: the reproduction of a small modern clay sculpture; a 3000-year-old Egyptian artifact; and an Ammonite fossil, all successfully recreated, using additive manufacturing technology.",
keywords = "Photogrammetry, Reverse Engineering, DSLR camera, non-invasive reproduction, 123D Catch, PhotoScan, Studio Pro5, Cultural Heritage, Education, additive manufacture",
author = "John Kaufman and Rennie, {Allan Edward Watson} and Morag Clement",
note = "{\textcopyright} 2015 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license ",
year = "2015",
doi = "10.1016/j.procir.2015.01.073",
language = "English",
volume = "36",
pages = "223--229",
journal = "Procedia CIRP",
issn = "2212-8271",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - Single camera photogrammetry for reverse engineering and fabrication of ancient and modern artifacts

AU - Kaufman, John

AU - Rennie, Allan Edward Watson

AU - Clement, Morag

N1 - © 2015 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license

PY - 2015

Y1 - 2015

N2 - Photogrammetry has been used for recording objects for well over one hundred and fifty years. Modern photogrammetry, or digital image capture, can be used with the aid of a single medium range digital single lens reflex (DSLR) camera, to transform two-dimensional images into three-dimensional CAD spatial representations, and together with the use of additive manufacturing or 3D Printing technology, geometric representations of original cultural, historic and geological artifacts can be fabricated in a process known as Reverse Engineering. Being able to replicate such objects is of great benefit in education; if the original object cannot be handled because it is too old or delicate, then replicas can give the handler a chance to experience the size, texture and weight of rare objects. Photogrammetry equipment is discussed, the objective being simplicity of execution for eventual realisation of physical products such as the artifacts discussed. As the processing power of computers has increased and become more widely available, and with the use of computer software programs it is now possible to digitally combine multi-view photographs, taken from 360° around the object, into 3D CAD representational virtual images. The resulting Data is then reprocessed, with a secondary computer program, to produce the STL file that the additive manufacturing machines can read, so as to produce replicated models of the originals. Three case studies are documented: the reproduction of a small modern clay sculpture; a 3000-year-old Egyptian artifact; and an Ammonite fossil, all successfully recreated, using additive manufacturing technology.

AB - Photogrammetry has been used for recording objects for well over one hundred and fifty years. Modern photogrammetry, or digital image capture, can be used with the aid of a single medium range digital single lens reflex (DSLR) camera, to transform two-dimensional images into three-dimensional CAD spatial representations, and together with the use of additive manufacturing or 3D Printing technology, geometric representations of original cultural, historic and geological artifacts can be fabricated in a process known as Reverse Engineering. Being able to replicate such objects is of great benefit in education; if the original object cannot be handled because it is too old or delicate, then replicas can give the handler a chance to experience the size, texture and weight of rare objects. Photogrammetry equipment is discussed, the objective being simplicity of execution for eventual realisation of physical products such as the artifacts discussed. As the processing power of computers has increased and become more widely available, and with the use of computer software programs it is now possible to digitally combine multi-view photographs, taken from 360° around the object, into 3D CAD representational virtual images. The resulting Data is then reprocessed, with a secondary computer program, to produce the STL file that the additive manufacturing machines can read, so as to produce replicated models of the originals. Three case studies are documented: the reproduction of a small modern clay sculpture; a 3000-year-old Egyptian artifact; and an Ammonite fossil, all successfully recreated, using additive manufacturing technology.

KW - Photogrammetry

KW - Reverse Engineering

KW - DSLR camera

KW - non-invasive reproduction

KW - 123D Catch

KW - PhotoScan

KW - Studio Pro5

KW - Cultural Heritage

KW - Education

KW - additive manufacture

U2 - 10.1016/j.procir.2015.01.073

DO - 10.1016/j.procir.2015.01.073

M3 - Journal article

VL - 36

SP - 223

EP - 229

JO - Procedia CIRP

JF - Procedia CIRP

SN - 2212-8271

ER -