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Streamlining attacks on CAPTCHAs with a computer game

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Streamlining attacks on CAPTCHAs with a computer game. / Yan, Jeff; Yu, Su Yang.
IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence: Pasadena, California, USA, 11-17 July 2009. Menlo Park, Calif.: AAAI, 2009. p. 2095-2100.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Yan, J & Yu, SY 2009, Streamlining attacks on CAPTCHAs with a computer game. in IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence: Pasadena, California, USA, 11-17 July 2009. AAAI, Menlo Park, Calif., pp. 2095-2100, 21st International Joint Conference on Artificial Intelligence, IJCAI-09, Pasadena, CA, United States, 11/07/09.

APA

Yan, J., & Yu, S. Y. (2009). Streamlining attacks on CAPTCHAs with a computer game. In IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence: Pasadena, California, USA, 11-17 July 2009 (pp. 2095-2100). AAAI.

Vancouver

Yan J, Yu SY. Streamlining attacks on CAPTCHAs with a computer game. In IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence: Pasadena, California, USA, 11-17 July 2009. Menlo Park, Calif.: AAAI. 2009. p. 2095-2100

Author

Yan, Jeff ; Yu, Su Yang. / Streamlining attacks on CAPTCHAs with a computer game. IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence: Pasadena, California, USA, 11-17 July 2009. Menlo Park, Calif. : AAAI, 2009. pp. 2095-2100

Bibtex

@inproceedings{91ead217d51945b38eaba6a4dc0eebf8,
title = "Streamlining attacks on CAPTCHAs with a computer game",
abstract = "CAPTCHA has been widely deployed by commercial web sites as a security technology for purposes such as anti-spam. A common approach to evaluating the robustness of CAPTCHA is the use of machine learning techniques. Critical to this approach is the acquisition of an adequate set of labeled samples, on which the learning techniques are trained. However, such a sample labeling task is difficult for computers, since the strength of CAPTCHAs stems exactly from the difficulty computers have in recognizing either distorted texts or image contents. Therefore, until now, researchers have to manually label their samples, which is tedious and expensive. In this paper, we present Magic Bullet, a computer game that for the first time turns such sample labeling into a fun experience, and that achieves a labeling accuracy of as high as 98% for free. The game leverages human computation to address a task that cannot be easily automated, and it effectively streamlines the evaluation of CAPTCHAs. The game can also be used for other constructive purposes such as 1) developing better machine learning algorithms for handwriting recognition, and 2) training people's typing skills.",
author = "Jeff Yan and Yu, {Su Yang}",
year = "2009",
language = "English",
isbn = "9781577354260",
pages = "2095--2100",
booktitle = "IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence",
publisher = "AAAI",
note = "21st International Joint Conference on Artificial Intelligence, IJCAI-09 ; Conference date: 11-07-2009 Through 17-07-2009",

}

RIS

TY - GEN

T1 - Streamlining attacks on CAPTCHAs with a computer game

AU - Yan, Jeff

AU - Yu, Su Yang

PY - 2009

Y1 - 2009

N2 - CAPTCHA has been widely deployed by commercial web sites as a security technology for purposes such as anti-spam. A common approach to evaluating the robustness of CAPTCHA is the use of machine learning techniques. Critical to this approach is the acquisition of an adequate set of labeled samples, on which the learning techniques are trained. However, such a sample labeling task is difficult for computers, since the strength of CAPTCHAs stems exactly from the difficulty computers have in recognizing either distorted texts or image contents. Therefore, until now, researchers have to manually label their samples, which is tedious and expensive. In this paper, we present Magic Bullet, a computer game that for the first time turns such sample labeling into a fun experience, and that achieves a labeling accuracy of as high as 98% for free. The game leverages human computation to address a task that cannot be easily automated, and it effectively streamlines the evaluation of CAPTCHAs. The game can also be used for other constructive purposes such as 1) developing better machine learning algorithms for handwriting recognition, and 2) training people's typing skills.

AB - CAPTCHA has been widely deployed by commercial web sites as a security technology for purposes such as anti-spam. A common approach to evaluating the robustness of CAPTCHA is the use of machine learning techniques. Critical to this approach is the acquisition of an adequate set of labeled samples, on which the learning techniques are trained. However, such a sample labeling task is difficult for computers, since the strength of CAPTCHAs stems exactly from the difficulty computers have in recognizing either distorted texts or image contents. Therefore, until now, researchers have to manually label their samples, which is tedious and expensive. In this paper, we present Magic Bullet, a computer game that for the first time turns such sample labeling into a fun experience, and that achieves a labeling accuracy of as high as 98% for free. The game leverages human computation to address a task that cannot be easily automated, and it effectively streamlines the evaluation of CAPTCHAs. The game can also be used for other constructive purposes such as 1) developing better machine learning algorithms for handwriting recognition, and 2) training people's typing skills.

M3 - Conference contribution/Paper

AN - SCOPUS:78751680709

SN - 9781577354260

SP - 2095

EP - 2100

BT - IJCAI--09, proceedings of the Tweny-First International Joint Conference on Artificial Intelligence

PB - AAAI

CY - Menlo Park, Calif.

T2 - 21st International Joint Conference on Artificial Intelligence, IJCAI-09

Y2 - 11 July 2009 through 17 July 2009

ER -