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Supporting creativity in designing story authoring tools

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Supporting creativity in designing story authoring tools. / Rubegni, E.; Landoni, M.

IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children. ACM, 2015. p. 287-290.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rubegni, E & Landoni, M 2015, Supporting creativity in designing story authoring tools. in IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children. ACM, pp. 287-290. https://doi.org/10.1145/2771839.2771898

APA

Rubegni, E., & Landoni, M. (2015). Supporting creativity in designing story authoring tools. In IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children (pp. 287-290). ACM. https://doi.org/10.1145/2771839.2771898

Vancouver

Rubegni E, Landoni M. Supporting creativity in designing story authoring tools. In IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children. ACM. 2015. p. 287-290 https://doi.org/10.1145/2771839.2771898

Author

Rubegni, E. ; Landoni, M. / Supporting creativity in designing story authoring tools. IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children. ACM, 2015. pp. 287-290

Bibtex

@inproceedings{5870def63d7a46339799b152a7798447,
title = "Supporting creativity in designing story authoring tools",
abstract = "In this paper we describe our experience in designing an application to support children in producing their stories in a formal setting, a primary school. In particular, we reflect on the implications of our findings on levels of creativity found in the produced stories. Besides, we compare two versions of our application: one is text-based and the other is image-rich. Feedback from teachers and children is presented and discussed in terms of implications for the design. We will then use our experience to revise the existing guidelines to design authoring tools to stimulate creativity. {\textcopyright} 2015 ACM.",
keywords = "Creativity, Design, Digital storytelling, Evaluation, Guidelines",
author = "E. Rubegni and M. Landoni",
year = "2015",
doi = "10.1145/2771839.2771898",
language = "English",
isbn = "9781450335904",
pages = "287--290",
booktitle = "IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Supporting creativity in designing story authoring tools

AU - Rubegni, E.

AU - Landoni, M.

PY - 2015

Y1 - 2015

N2 - In this paper we describe our experience in designing an application to support children in producing their stories in a formal setting, a primary school. In particular, we reflect on the implications of our findings on levels of creativity found in the produced stories. Besides, we compare two versions of our application: one is text-based and the other is image-rich. Feedback from teachers and children is presented and discussed in terms of implications for the design. We will then use our experience to revise the existing guidelines to design authoring tools to stimulate creativity. © 2015 ACM.

AB - In this paper we describe our experience in designing an application to support children in producing their stories in a formal setting, a primary school. In particular, we reflect on the implications of our findings on levels of creativity found in the produced stories. Besides, we compare two versions of our application: one is text-based and the other is image-rich. Feedback from teachers and children is presented and discussed in terms of implications for the design. We will then use our experience to revise the existing guidelines to design authoring tools to stimulate creativity. © 2015 ACM.

KW - Creativity

KW - Design

KW - Digital storytelling

KW - Evaluation

KW - Guidelines

U2 - 10.1145/2771839.2771898

DO - 10.1145/2771839.2771898

M3 - Conference contribution/Paper

SN - 9781450335904

SP - 287

EP - 290

BT - IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children

PB - ACM

ER -