Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022. http://doi.acm.org/10.1145/3491101.3503747
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Take a line for a walk! A Hands-on Introductory Course on Sketching in HCI.
AU - Lewis, Makayla
AU - Sturdee, Miriam
N1 - © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022. http://doi.acm.org/10.1145/3491101.3503747
PY - 2022/4/27
Y1 - 2022/4/27
N2 - Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work - yet it can bring multiple benefits to research and practice. Specifically, our field of Human-Computer Interaction (HCI) embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research. This course offers a journey in sketching, from scribbles and playful interpretations to hands-on and theoretical information inherent in sketching practice. Attending individuals will learn techniques and applied methods for utilizing sketching within the context of HCI, guided by experienced instructors.
AB - Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work - yet it can bring multiple benefits to research and practice. Specifically, our field of Human-Computer Interaction (HCI) embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research. This course offers a journey in sketching, from scribbles and playful interpretations to hands-on and theoretical information inherent in sketching practice. Attending individuals will learn techniques and applied methods for utilizing sketching within the context of HCI, guided by experienced instructors.
U2 - 10.1145/3491101.3503747
DO - 10.1145/3491101.3503747
M3 - Conference contribution/Paper
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 129:1-129:4
BT - CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
T2 - CHI '22: 2022 CHI Conference on Human Factors in Computing Systems
Y2 - 29 April 2022 through 5 May 2022
ER -