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Talking to strangers: Using large public displays to facilitate social interaction

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Talking to strangers : Using large public displays to facilitate social interaction. / Rubegni, E.; Memarovic, N.; Langheinrich, M.

Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS Springer, 2011. p. 195-204.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rubegni, E, Memarovic, N & Langheinrich, M 2011, Talking to strangers: Using large public displays to facilitate social interaction. in Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. vol. 6770 LNCS, Springer, pp. 195-204. https://doi.org/10.1007/978-3-642-21708-1_23

APA

Rubegni, E., Memarovic, N., & Langheinrich, M. (2011). Talking to strangers: Using large public displays to facilitate social interaction. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II (Vol. 6770 LNCS, pp. 195-204). Springer. https://doi.org/10.1007/978-3-642-21708-1_23

Vancouver

Rubegni E, Memarovic N, Langheinrich M. Talking to strangers: Using large public displays to facilitate social interaction. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS. Springer. 2011. p. 195-204 https://doi.org/10.1007/978-3-642-21708-1_23

Author

Rubegni, E. ; Memarovic, N. ; Langheinrich, M. / Talking to strangers : Using large public displays to facilitate social interaction. Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS Springer, 2011. pp. 195-204

Bibtex

@inproceedings{22bdf8ca002a44e0a11fa9ba8a24404d,
title = "Talking to strangers: Using large public displays to facilitate social interaction",
abstract = "Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help {"}break the ice{"}, we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. {\textcopyright} 2011 Springer-Verlag.",
keywords = "gesture interfaces, interaction design, public displays, social learning, Gesture interfaces, Gesture-based interface, Interaction design, Interaction pattern, Learning techniques, Public display, Public space, Social interactions, Social learning, Design, Knowledge management, Social sciences, Wearable computers, Human computer interaction",
author = "E. Rubegni and N. Memarovic and M. Langheinrich",
year = "2011",
doi = "10.1007/978-3-642-21708-1_23",
language = "English",
isbn = "9783642217074 ",
volume = "6770 LNCS",
pages = "195--204",
booktitle = "Design, User Experience, and Usability. Theory, Methods, Tools and Practice",
publisher = "Springer",

}

RIS

TY - GEN

T1 - Talking to strangers

T2 - Using large public displays to facilitate social interaction

AU - Rubegni, E.

AU - Memarovic, N.

AU - Langheinrich, M.

PY - 2011

Y1 - 2011

N2 - Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help "break the ice", we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. © 2011 Springer-Verlag.

AB - Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help "break the ice", we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. © 2011 Springer-Verlag.

KW - gesture interfaces

KW - interaction design

KW - public displays

KW - social learning

KW - Gesture interfaces

KW - Gesture-based interface

KW - Interaction design

KW - Interaction pattern

KW - Learning techniques

KW - Public display

KW - Public space

KW - Social interactions

KW - Social learning

KW - Design

KW - Knowledge management

KW - Social sciences

KW - Wearable computers

KW - Human computer interaction

U2 - 10.1007/978-3-642-21708-1_23

DO - 10.1007/978-3-642-21708-1_23

M3 - Conference contribution/Paper

SN - 9783642217074

VL - 6770 LNCS

SP - 195

EP - 204

BT - Design, User Experience, and Usability. Theory, Methods, Tools and Practice

PB - Springer

ER -