Standard
Talking to strangers: Using large public displays to facilitate social interaction. /
Rubegni, E.; Memarovic, N.; Langheinrich, M.
Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS Springer, 2011. p. 195-204.
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Rubegni, E, Memarovic, N & Langheinrich, M 2011,
Talking to strangers: Using large public displays to facilitate social interaction. in
Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. vol. 6770 LNCS, Springer, pp. 195-204.
https://doi.org/10.1007/978-3-642-21708-1_23
APA
Rubegni, E., Memarovic, N., & Langheinrich, M. (2011).
Talking to strangers: Using large public displays to facilitate social interaction. In
Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II (Vol. 6770 LNCS, pp. 195-204). Springer.
https://doi.org/10.1007/978-3-642-21708-1_23
Vancouver
Rubegni E, Memarovic N, Langheinrich M.
Talking to strangers: Using large public displays to facilitate social interaction. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS. Springer. 2011. p. 195-204 doi: 10.1007/978-3-642-21708-1_23
Author
Rubegni, E. ; Memarovic, N. ; Langheinrich, M. /
Talking to strangers : Using large public displays to facilitate social interaction. Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Vol. 6770 LNCS Springer, 2011. pp. 195-204
Bibtex
@inproceedings{22bdf8ca002a44e0a11fa9ba8a24404d,
title = "Talking to strangers: Using large public displays to facilitate social interaction",
abstract = "Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help {"}break the ice{"}, we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. {\textcopyright} 2011 Springer-Verlag.",
keywords = "gesture interfaces, interaction design, public displays, social learning, Gesture interfaces, Gesture-based interface, Interaction design, Interaction pattern, Learning techniques, Public display, Public space, Social interactions, Social learning, Design, Knowledge management, Social sciences, Wearable computers, Human computer interaction",
author = "E. Rubegni and N. Memarovic and M. Langheinrich",
year = "2011",
doi = "10.1007/978-3-642-21708-1_23",
language = "English",
isbn = "9783642217074 ",
volume = "6770 LNCS",
pages = "195--204",
booktitle = "Design, User Experience, and Usability. Theory, Methods, Tools and Practice",
publisher = "Springer",
}
RIS
TY - GEN
T1 - Talking to strangers
T2 - Using large public displays to facilitate social interaction
AU - Rubegni, E.
AU - Memarovic, N.
AU - Langheinrich, M.
PY - 2011
Y1 - 2011
N2 - Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help "break the ice", we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. © 2011 Springer-Verlag.
AB - Alumni events and homecomings provide opportunities to reconnect and reminiscence with old friends and colleagues, i.e., they aim to reinforce connections between community members. Although these events explicitly foster social interaction, the first step in engaging with others can still be difficult. To help "break the ice", we have built USIAlumni Faces, a 'yearbook' application running on a public display that is operated via a gesture interface. We deployed USIAlumni Faces at a large university alumni event, which gave us the opportunity to observe and understand learning techniques for gesture interfaces and their role in supporting the emergence of social interaction in public spaces. We found that gesture-based interfaces support the natural diffusion of interaction patterns in public spaces through the observe-and-learn model, and that sensory-motor patterns can aid social interaction in public, as they act as conversation starters between both strangers and acquaintances. © 2011 Springer-Verlag.
KW - gesture interfaces
KW - interaction design
KW - public displays
KW - social learning
KW - Gesture interfaces
KW - Gesture-based interface
KW - Interaction design
KW - Interaction pattern
KW - Learning techniques
KW - Public display
KW - Public space
KW - Social interactions
KW - Social learning
KW - Design
KW - Knowledge management
KW - Social sciences
KW - Wearable computers
KW - Human computer interaction
U2 - 10.1007/978-3-642-21708-1_23
DO - 10.1007/978-3-642-21708-1_23
M3 - Conference contribution/Paper
SN - 9783642217074
VL - 6770 LNCS
SP - 195
EP - 204
BT - Design, User Experience, and Usability. Theory, Methods, Tools and Practice
PB - Springer
ER -