Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction February 2022 http://doi.acm.org/10.1145/3490149.3502263
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - TangibleTouch
T2 - A Toolkit for Designing Surface-based Gestures for Tangible Interfaces
AU - Potts, Dominic
AU - Dabravalskis, Martynas
AU - Houben, Steven
N1 - © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction February 2022 http://doi.acm.org/10.1145/3490149.3502263
PY - 2022/2/13
Y1 - 2022/2/13
N2 - This pictorial introduces TangibleTouch, a toolkit to design and build interactive tangible cubes using capacitive sensing. This toolkit enables designers to quickly prototype and explore tangible cubes with exchangeable capacitive panels that allows touch-based gestures and interactions that can be used for tangible input in VR, AR, or physical computing. We introduce a design space for TangibleTouch, and present the technical implementation, fabrication approaches, and software support for designers. We evaluate our toolkit by demonstrating its use and application for 3 different case studies: a media controller, a platform game, and a 3D model inspection tool. The contribution of our work is a novel toolkit method for constructing and fabricating a cube-based interactive tangible user interface.
AB - This pictorial introduces TangibleTouch, a toolkit to design and build interactive tangible cubes using capacitive sensing. This toolkit enables designers to quickly prototype and explore tangible cubes with exchangeable capacitive panels that allows touch-based gestures and interactions that can be used for tangible input in VR, AR, or physical computing. We introduce a design space for TangibleTouch, and present the technical implementation, fabrication approaches, and software support for designers. We evaluate our toolkit by demonstrating its use and application for 3 different case studies: a media controller, a platform game, and a 3D model inspection tool. The contribution of our work is a novel toolkit method for constructing and fabricating a cube-based interactive tangible user interface.
KW - Tangibles
KW - Gestural Interaction
KW - Toolkit
KW - Rapid Prototyping
KW - Capacitive Sensing
KW - Mixed Reality
U2 - 10.1145/3490149.3502263
DO - 10.1145/3490149.3502263
M3 - Conference contribution/Paper
SP - 1
EP - 14
BT - TEI'22
PB - ACM
CY - New York
ER -