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The architect’s Wunderkammer: aesthetic pleasure and engagement in electronic spaces

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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The architect’s Wunderkammer: aesthetic pleasure and engagement in electronic spaces. / Buscher, Monika; Kompast, Martin; Lainer, Rüdiger et al.
In: Digital Creativity, Vol. 10, No. 1, 1999, p. 1-17.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Buscher, M, Kompast, M, Lainer, R & Wagner, I 1999, 'The architect’s Wunderkammer: aesthetic pleasure and engagement in electronic spaces', Digital Creativity, vol. 10, no. 1, pp. 1-17. https://doi.org/10.1076/digc.10.1.1.3198

APA

Vancouver

Buscher M, Kompast M, Lainer R, Wagner I. The architect’s Wunderkammer: aesthetic pleasure and engagement in electronic spaces. Digital Creativity. 1999;10(1):1-17. doi: 10.1076/digc.10.1.1.3198

Author

Buscher, Monika ; Kompast, Martin ; Lainer, Rüdiger et al. / The architect’s Wunderkammer : aesthetic pleasure and engagement in electronic spaces. In: Digital Creativity. 1999 ; Vol. 10, No. 1. pp. 1-17.

Bibtex

@article{b249ecdc65804366b2262156c6092531,
title = "The architect{\textquoteright}s Wunderkammer: aesthetic pleasure and engagement in electronic spaces",
abstract = "This paper reflects on the very first stage of developing the concept of the Wunderkammer, a collectively used multimedia archive for inspirational objects (images, sound, video), a collection support, and a view generator. Our approach to designing the Wunderkammer space is grounded in the need for imprecise, fluent forms of categorising inspirational objects as observed in our fieldwork of architectural practice. The paper looks at the Wunderkammer as both a result and object of architect-users' imaginations, and as an attempt at supporting their practices of collecting, archiving and searching inspirational material and using it for communicating the design concept. It also explores different approaches to the graphical design of the Wunderkammer space and their suitability for different situations of use.",
keywords = "Design, Ethnography",
author = "Monika Buscher and Martin Kompast and R{\"u}diger Lainer and Ina Wagner",
year = "1999",
doi = "10.1076/digc.10.1.1.3198",
language = "English",
volume = "10",
pages = "1--17",
journal = "Digital Creativity",
issn = "1462-6268",
publisher = "Routledge",
number = "1",

}

RIS

TY - JOUR

T1 - The architect’s Wunderkammer

T2 - aesthetic pleasure and engagement in electronic spaces

AU - Buscher, Monika

AU - Kompast, Martin

AU - Lainer, Rüdiger

AU - Wagner, Ina

PY - 1999

Y1 - 1999

N2 - This paper reflects on the very first stage of developing the concept of the Wunderkammer, a collectively used multimedia archive for inspirational objects (images, sound, video), a collection support, and a view generator. Our approach to designing the Wunderkammer space is grounded in the need for imprecise, fluent forms of categorising inspirational objects as observed in our fieldwork of architectural practice. The paper looks at the Wunderkammer as both a result and object of architect-users' imaginations, and as an attempt at supporting their practices of collecting, archiving and searching inspirational material and using it for communicating the design concept. It also explores different approaches to the graphical design of the Wunderkammer space and their suitability for different situations of use.

AB - This paper reflects on the very first stage of developing the concept of the Wunderkammer, a collectively used multimedia archive for inspirational objects (images, sound, video), a collection support, and a view generator. Our approach to designing the Wunderkammer space is grounded in the need for imprecise, fluent forms of categorising inspirational objects as observed in our fieldwork of architectural practice. The paper looks at the Wunderkammer as both a result and object of architect-users' imaginations, and as an attempt at supporting their practices of collecting, archiving and searching inspirational material and using it for communicating the design concept. It also explores different approaches to the graphical design of the Wunderkammer space and their suitability for different situations of use.

KW - Design

KW - Ethnography

U2 - 10.1076/digc.10.1.1.3198

DO - 10.1076/digc.10.1.1.3198

M3 - Journal article

VL - 10

SP - 1

EP - 17

JO - Digital Creativity

JF - Digital Creativity

SN - 1462-6268

IS - 1

ER -