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The drift table: designing for ludic engagement

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

The drift table: designing for ludic engagement. / Gaver, William W.; Bowers, John; Boucher, Andrew et al.
CHI '04 extended abstracts on Human factors in computing systems. New York: ACM, 2004. p. 885-900.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Gaver, WW, Bowers, J, Boucher, A, Pennington, S, Gellersen, H, Schmidt, A, Steed, A, Villars, N & Walker, B 2004, The drift table: designing for ludic engagement. in CHI '04 extended abstracts on Human factors in computing systems. ACM, New York, pp. 885-900. https://doi.org/10.1145/985921.985947

APA

Gaver, W. W., Bowers, J., Boucher, A., Pennington, S., Gellersen, H., Schmidt, A., Steed, A., Villars, N., & Walker, B. (2004). The drift table: designing for ludic engagement. In CHI '04 extended abstracts on Human factors in computing systems (pp. 885-900). ACM. https://doi.org/10.1145/985921.985947

Vancouver

Gaver WW, Bowers J, Boucher A, Pennington S, Gellersen H, Schmidt A et al. The drift table: designing for ludic engagement. In CHI '04 extended abstracts on Human factors in computing systems. New York: ACM. 2004. p. 885-900 doi: 10.1145/985921.985947

Author

Gaver, William W. ; Bowers, John ; Boucher, Andrew et al. / The drift table: designing for ludic engagement. CHI '04 extended abstracts on Human factors in computing systems. New York : ACM, 2004. pp. 885-900

Bibtex

@inproceedings{985d38f047304c499c23a42daa600fc9,
title = "The drift table: designing for ludic engagement",
abstract = "The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.",
author = "Gaver, {William W.} and John Bowers and Andrew Boucher and Sarah Pennington and Hans Gellersen and Albrecht Schmidt and Anthony Steed and Nicholas Villars and Brendan Walker",
year = "2004",
doi = "10.1145/985921.985947",
language = "English",
isbn = "1-58113-703-6",
pages = "885--900",
booktitle = "CHI '04 extended abstracts on Human factors in computing systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - The drift table: designing for ludic engagement

AU - Gaver, William W.

AU - Bowers, John

AU - Boucher, Andrew

AU - Pennington, Sarah

AU - Gellersen, Hans

AU - Schmidt, Albrecht

AU - Steed, Anthony

AU - Villars, Nicholas

AU - Walker, Brendan

PY - 2004

Y1 - 2004

N2 - The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.

AB - The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.

U2 - 10.1145/985921.985947

DO - 10.1145/985921.985947

M3 - Conference contribution/Paper

SN - 1-58113-703-6

SP - 885

EP - 900

BT - CHI '04 extended abstracts on Human factors in computing systems

PB - ACM

CY - New York

ER -