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The effect of interactive digital storytelling gamification on microbiology classroom interactions

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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The effect of interactive digital storytelling gamification on microbiology classroom interactions. / Molnar, Andreea.
IEEE Integrated STEM Education Conference . IEEE, 2018.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Molnar A. The effect of interactive digital storytelling gamification on microbiology classroom interactions. In IEEE Integrated STEM Education Conference . IEEE. 2018 doi: 10.1109/ISECon.2018.8340493

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Bibtex

@inproceedings{87bb244586ff4462ac212cfd69ead78c,
title = "The effect of interactive digital storytelling gamification on microbiology classroom interactions",
abstract = "In this research, we study the use of interactive digital storytelling in teaching microbiology. More specifically, we carried out an exploratory study assessing the effect of using the gamification of an interactive digital storytelling on classroom dynamics and students{\textquoteright} interaction. The results show that the presence of gamification led to an increase in classroom discussions and in students{\textquoteright} engagement with the learning objectives taught by the interactive digital storytelling. ",
author = "Andreea Molnar",
note = "{\textcopyright}2018 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.",
year = "2018",
month = apr,
day = "19",
doi = "10.1109/ISECon.2018.8340493",
language = "English",
isbn = "9781538633106",
booktitle = "IEEE Integrated STEM Education Conference",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - The effect of interactive digital storytelling gamification on microbiology classroom interactions

AU - Molnar, Andreea

N1 - ©2018 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

PY - 2018/4/19

Y1 - 2018/4/19

N2 - In this research, we study the use of interactive digital storytelling in teaching microbiology. More specifically, we carried out an exploratory study assessing the effect of using the gamification of an interactive digital storytelling on classroom dynamics and students’ interaction. The results show that the presence of gamification led to an increase in classroom discussions and in students’ engagement with the learning objectives taught by the interactive digital storytelling.

AB - In this research, we study the use of interactive digital storytelling in teaching microbiology. More specifically, we carried out an exploratory study assessing the effect of using the gamification of an interactive digital storytelling on classroom dynamics and students’ interaction. The results show that the presence of gamification led to an increase in classroom discussions and in students’ engagement with the learning objectives taught by the interactive digital storytelling.

U2 - 10.1109/ISECon.2018.8340493

DO - 10.1109/ISECon.2018.8340493

M3 - Conference contribution/Paper

SN - 9781538633106

BT - IEEE Integrated STEM Education Conference

PB - IEEE

ER -